[GU]elmur_fud;2608817 said:Simple. The gameplay mechanics need tweaked on a per gametype basis or perhaps a per map basis.
You mean between gametypes (or maps) your jump heights and speed and stuff is different? Can't see that ever working, pros would moan about it, noobs would get confused & frustrated?
[GU]elmur_fud;2608895 said:To be frank I would think you of all people would know you can already do that.
[GU]elmur_fud;2608921 said:I am not sure how to address this, you seem to be assuming a lot...
But here goes...
1. If you had read my previous post you might realize you are arguing with nobody.
Actually, I was trying to agree with you that the gameplay mechanics can change to fit the situation, but trying to make the point that just changing some movement values on a per map or per gametype basis is the cop out, which can lead to consistency issues and the player confusion that SpoonDog mentioned. If we need movement to be different in the vehicle based gametypes, make it intuitive to the users why it is different. Some additional gear for certain gametypes, or map-specific gimmicks are two ways of going about that.
I'm sorry if I ruffled your feathers, I didn't intend to. I like BU being the little-bit-more-sane place to discuss these things
As for the troll and signature stuff... what? I've been writing a line of JB code per month. Plenty consistent! Actually things have picked up a bit lately.