BSEMapVote 0.5 Released

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EQ²

Code Monkey
Oct 30, 2004
244
0
16
42
Near Birmingham, UK
www.teambse.co.uk
Killinya said:
has anyone experienced the server hanging at the end of the map if everyone leaves, while using mapvote, and getting connection failed if they try to enter, even if it appears the server is up?
As far as the server hanging, I can't offer any solutions. The only thing that could really stop people joining would be if the package isn't in the serverpackages= entries. Does it still behave the same way with MapVote disabled?
 

garbage

a.k.a. Del!Rium
Oct 23, 2005
372
0
0
35
Holland>all
www.tbc-xmp.co.uk
EQ² said:
Continued testing and bug-reporting will make it more stable, I can also add the features that you want.

I've been thinking about this idea for quite some time now, but kept forgetting to say it to you. You see, I was wondering if it's possible to use deploytimes dependent on which map you're playing. For example, when you're playing RGB, trainingday, raptorrace or something like that, the deploytime is automatically set to something like 4-6 seconds, but when a 'normal' map is started up again, the dptime is automatically reset to the normal time (16 sec. ? ). I really think this would improve the gameplay, because it's rather frustrating to wait 16 seconds in RGB or Trainingday to redeploy.
Another idea: You once made a little mutator that made it impossible to use turrets on the RGB server. Is it possible, that when RGB starts up, the mutator is automatically put on, and automatically put off when RGB finishes? Because it's really frustrating to play RGB with *******s turretfarming the entire map..

note: Don't think I'm a person that only likes RGB now :p , I really do play the 'default' xmpmaps, but if I play RGB, I like to play it with fun :)
 

EQ²

Code Monkey
Oct 30, 2004
244
0
16
42
Near Birmingham, UK
www.teambse.co.uk
The deploy-time thing is easy, but it would be up to admins to configure which maps were to have special spawn times. It would also be possible to do what you suggest with bNoTurrets but it would require a little re-write, any mutator can be written so that it detects the current map name and only enables/disables itself for certain maps. However these don't really come under the MapVote topic, so maybe start a thread called "mutator ideas" so that people can discuss how they think a proposed mutator should behave, whether they think it's a good idea, etc.
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
0
16
teh Intarweb, duh
Instead of this:
* Map-Vote
* Weapon/Deployable-Vote
* Vehicle-Vote
* SpawnTime-Vote
* Etc

How about this:
* XMP-Vote (includes all of the above, and server admin can decide which parts to enable/disable).