EQ² said:
Continued testing and bug-reporting will make it more stable, I can also add the features that you want.
I've been thinking about this idea for quite some time now, but kept forgetting to say it to you. You see, I was wondering if it's possible to use deploytimes dependent on which map you're playing. For example, when you're playing RGB, trainingday, raptorrace or something like that, the deploytime is automatically set to something like 4-6 seconds, but when a 'normal' map is started up again, the dptime is automatically reset to the normal time (16 sec. ? ). I really think this would improve the gameplay, because it's rather frustrating to wait 16 seconds in RGB or Trainingday to redeploy.
Another idea: You once made a little mutator that made it impossible to use turrets on the RGB server. Is it possible, that when RGB starts up, the mutator is automatically put on, and automatically put off when RGB finishes? Because it's really frustrating to play RGB with *******s turretfarming the entire map..
note: Don't think I'm a person that only likes RGB now
, I really do play the 'default' xmpmaps, but if I play RGB, I like to play it with fun