1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UT3 Bright seems when meshes overlap

Discussion in 'Mapping' started by vonSkellington, Jan 29, 2010.

  1. vonSkellington

    vonSkellington New Member

    Jan 29, 2010
    Likes Received:
    I have this problem with meshes fading off the further off the camera is from the mesh. Not sure if this is some kind of z-fighting as the model lod's or something with the material. I don't get this if i use BLEND_translucent on the material, but that blendmode seems to have sorting issues and the whole material gets darker.



    So. How do i solve this? Is it in the mesh? Can i control this? Is it in the material? If so, can i get rid of these seems with BLEND_Opaque or BLEND_Masked? AND can i control the sorting on BLEND_Translucent?




Share This Page