I have been helping someone called =|M|F|=Elite with a CTF map he's been working on.
Elite's Map, which I have helped "l33tify", has a slime tunnel with 3
entry pools - one at each flag and a somewhat larger one in the middle.
At the very centre point of the slime tunnel, directly under the big entry pool, is a UDamage. It is, in no way, possible to reach it before you die, even with the help of the UT_ShieldBelts placed within the level, as the SlimeZone is set to 100 DamagePerSec.
There is, above the somewhat small arena, some big stone rafters - if you will - on which, right in the middle, directly above the big entry pool and UDamage and is only accessible via UT_Jumpboots or Translocator, sits a nice ToxinSuit.
This suit gives one an enormous power to temporarily dominate the level, with the now accessible and very handy UDamage at their hand, as well as direct, unobstructed access between the 2 flags via the now traversable slime tunnel.
This suit is very much the key to victory, with the aforementioned domination power and all...
I have created some handy bot pathing that pretty much makes a bot travel straight back and forth from one flag to the other constantly and effectively.
However, I have also created some slightly more complex bot pathing that informs the bots on how to achieve the altitude, which was derived from a combination of DM-Peak and the advice collected from the invaluable Unreal Wiki.
long story short, paths dont fkin work. bots dont bloody go up with the boots or xloc. can someone take a squizz for me? 'preciate it.
EDIT:
Yeh, but nah, but yeh, but nah, but seriously, I've linked the LiftExits and JumpSpots with their LiftTags and adjusted the MaxDist2D and MaxZDiffAdd, and nothing is working! I've given the ToxinSuit a MaxDesirability of 5.000000, but they still won't go up there! There's well and truly a full blue path link from the floor to the rafters.
On another side-issue, UEd won't create a path between the PathNodes in the Slime Zone. Through some quick testing, I've found that this is because it is a pain zone. Is there some way I can get around it?
Elite's Map, which I have helped "l33tify", has a slime tunnel with 3
entry pools - one at each flag and a somewhat larger one in the middle.
At the very centre point of the slime tunnel, directly under the big entry pool, is a UDamage. It is, in no way, possible to reach it before you die, even with the help of the UT_ShieldBelts placed within the level, as the SlimeZone is set to 100 DamagePerSec.
There is, above the somewhat small arena, some big stone rafters - if you will - on which, right in the middle, directly above the big entry pool and UDamage and is only accessible via UT_Jumpboots or Translocator, sits a nice ToxinSuit.
This suit gives one an enormous power to temporarily dominate the level, with the now accessible and very handy UDamage at their hand, as well as direct, unobstructed access between the 2 flags via the now traversable slime tunnel.
This suit is very much the key to victory, with the aforementioned domination power and all...
I have created some handy bot pathing that pretty much makes a bot travel straight back and forth from one flag to the other constantly and effectively.
However, I have also created some slightly more complex bot pathing that informs the bots on how to achieve the altitude, which was derived from a combination of DM-Peak and the advice collected from the invaluable Unreal Wiki.
long story short, paths dont fkin work. bots dont bloody go up with the boots or xloc. can someone take a squizz for me? 'preciate it.
EDIT:
Yeh, but nah, but yeh, but nah, but seriously, I've linked the LiftExits and JumpSpots with their LiftTags and adjusted the MaxDist2D and MaxZDiffAdd, and nothing is working! I've given the ToxinSuit a MaxDesirability of 5.000000, but they still won't go up there! There's well and truly a full blue path link from the floor to the rafters.
On another side-issue, UEd won't create a path between the PathNodes in the Slime Zone. Through some quick testing, I've found that this is because it is a pain zone. Is there some way I can get around it?
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