Snow White by Donald Barthelme- C
I wish I liked this more.
It is experimental in that it wants to challenge. It does this by "retelling" the story of Snow White, except it isn't retelling anything and any similarity to the original fable is largely coincidental (it isn't, but it may as well be) and the focus is on philosophical questions. It also does this by fragmenting the narrative (though it comes together in a still-experimental but far, far superior fashion in the end) and occasionally breaking down language.
The thing is, these experiments are more for the sake of why-not, and they feel grounded, most of the time, in nothing other than a desire to frustrate. This means that not only are conventions frustrated, but so is the reader. If you are the type of person who enjoys the meaning of no meaning, than by all means, read this; but if you are a reasonable person who enjoys reading a readily readable text, you will find that has been tossed out the door because it can.
Which is a shame, as there are some truly wonderful moments in here, but they are surrounded by too much and sophomoric playing with meanings and cutesy playing without meaning that ultimately drags it down.
Pattern Recognition by William Gibson- B-
This is the story of Cayce Pollard, a 'cool hunter' who is allergic to advertising and logos so much that all her clothes have had their logos removed, even grinding down the buttons on Levi 501s. Surprisingly, then, this is a fun book and it is extremely engaging and interesting and has that thriller chase instinct down pat as it pontificates on consumerism, the internet and advertising. Only the pontificating is far too self-righteous and the stakes are a little overexaggerated and far too much of the plot revolves around complete coincidence and chance. In fact, the entire final act depends on the main character accidentally meeting a spy. I have not even mentioned how little Gibson seems to understand rendering farms, which is surprising, given how smart he is. These quibbles, however are just quibbles in an otherwise fun and interesting book. The ending, however, is unforgivably pat and trite.
I like this book, I think it has a lot to commend it, but having had the luxury of not knowing this was a trilogy (that last of which just came out, which let me know it was a trilogy) and reading the infinitely superior Spook Country first, it is a little tough to recommend.
City of Glass, the graphic novel version, by Paul Auster (wrote novel), Paul Karasik (adapted it) and David Mazzucchelli (artist). A-
City of Glass is a tough novella to read, because it is about defying expectations and disrupting narrative and form. I loved it though, and so when I saw the graphic form drawn by David Mazzucchelli (whose recent book Asterios Polyp was fantastic) I was immediately intrigued.
It turns out to be a perfect adaptation. Which is to say that it feels free to change, quite liberally, what was on the page, so as to better preserve the idea. And that same disruption of storytelling is still in this book, transmogrified into the art. What Mazzucchelli has done is create a series of Escher-like zooms that call for the impossible interrelation of everything that still manages to leave threads feeling empty and alone, which mirrors perfectly what the novel does. It speaks volumes.
The ending here, unfortunately, feels even more rushed and confusing than Auster's, needing perhaps a half dozen or so more pages to fully explore the final fate of Quinn, maybe needing more. I don't know. It feels a little rushed (and it is an already rushed and strange feeling ending in the book) and needed some space to let things sink.
City of Glass is a marvelous book worth reading in both forms.
~Jason