UT3 "Blossom" mutator to reduce bloom

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keaukrine

New Member
Sep 26, 2004
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keaukraine.narod.ru
Because I got tired of UT3 bloom I decided to reduce it a bit. It's a mutator which allows you to attenuate postprocessing settings such as bloom, DOF and desaturation. Of course you may disable it completely, but this that will make UT look more blend. This mutator is intended to leave all eye-candy effects but not to hurt your eyes with them. :)

I'm considering it's current version as final so I created thread in "Content Releases" forums.
It's name is "Blossom" because it's a synonym for "bloom".
Download link: http://www.unreal.lone-wolfs-den.com/SP2D/other/blossom.zip

And a few screenshots.
[SCREENSHOT]http://i35.photobucket.com/albums/d155/sp_plateau/bloom_05.jpg[/SCREENSHOT]
[SCREENSHOT]http://i35.photobucket.com/albums/d155/sp_plateau/bloom_06.jpg[/SCREENSHOT]
[SCREENSHOT]http://i35.photobucket.com/albums/d155/sp_plateau/bloom_03.jpg[/SCREENSHOT]
 
Last edited:

GreatEmerald

Khnumhotep
Jan 20, 2008
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Lithuania
Necrobumping to say that this mod is awesome! I've combined it with MapMixer and HOLP map packs and the visuals are really good right now. It works well with the titan patch, despite the fact it was created before it, except that the sliders in the config menu seem to be somehow broken (the whole slider is one value). But it doesn't really matter since the defaults are already optimal, at least for me. Another slight annoyance is that it's not compatible with some maps, for example, DM-OceanRelic, it makes everything extremely blurry, but then again, that's what MapMixer is for. And another good thing is that it's 100% compatible with Achievements.

So thanks a lot for this wonderful mutator! I'm now actually enjoying UT3 as much as I enjoy UT2004, for the first time I believe!
 

keaukrine

New Member
Sep 26, 2004
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Ukraine
keaukraine.narod.ru
I'm glad to see more people like my mutator. :)
I also like it the best with HOLP maps, they already have unobtrusive visuals and Blossom makes them just more colorful but not blurred.

GreatEmerald, all sliders do work well, it just keeps displaying only integer part of adjusted value. It seems to be a hardcoded feature of sliders -- they can't display such values properly.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Oh, I see, but then why isn't it an integer slider? It could have values of 0-100 and then could be cast to float easily by simple division.