oh dear ...
Is this really a clean install of UT/Inf?
Do you got any other mods for UT besides Inf?
Did you follow the Perfect installation of inf 2009 thread when installing?
if Yes to all above then, the only reason this is happening is that there is some wrong graphical driver settings, or even missing settings if you use the d3d9.
What happens if you use the d3d driver to boot?
Or you could try to play with the settings of d3d8 (or d3d) or if you dont feel up to it, you can use my settings:
D3d8:
Code:
[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
NumAASamples=0
UseAA=False
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=0
SwapInterval=-1
UseVertexProgram=True
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=True
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
D3d:
Code:
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
Use3dfx=False
UseTripleBuffering=False
UsePrecache=False
Use32BitTextures=False
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
RefreshRate=75Hz
DescFlags=1
The Sound problem might be fixed if you change the Audio Device in the infiltration_psytex.ini
Find Line: AudioDevice
change it into:
AudioDevice=FMODAudioDrv.FMODAudioDevice
Good Luck
EDIT: While poking around I found a "new" version of
Chris OpenGL 3.6 and it said something about:
- Potential NVIDIA driver bug workaround for the major graphics corruption after windowed / full screen switch issue. Suspect this may be fixed in newer drivers now
Might be good to try.