Birthstar: Frontline has positions available for any highly experienced Unreal Tournament 2004 artists and coders. Birthstar: Frontline is a proof of concept that will be taken to publishers in the industry in order to get funding for the full project. Matthew Collins, a screenwriter, is the lead designer for this project. His partner is David Carson, (director of "Star Trek: Generations.")
In its present state, Birthstar: Frontline has the potential to be the next great gaming IP. It's hyper-realistic gameplay is similar to "Ghost Recon 2" or "Rainbow Six" with the intensity and scale of "Call of Duty," wrapped in a gritty far-future science fiction setting. It will also be the first game to incorporate sixteen-player cooperative play into the game's story with unique characters each with their individual roles in the military unit that is the focus of the game's story. Needless to say, it is an ambitious project that has the potential to revolutionize how games are made. A design document has been written, a small team comprised of a few modelers, concept artists, and designers has been formed.
Matthew regularly consults with Seamus Blackley (inventor of the X-Box) and Larry Shapiro (President of EA Australia) who are now heading up the gaming department at his agency, CAA.
What we need here at Birthstar is a group of skilled level designers, coders, skinners and artists to create the first mission of this game for the purpose of raising money to finish it. At that point, there's a slight possibility that anyone who has worked on the proof of concept will continue to work on the full game. Your chances of continuing work depend wholly on your dedication to the game and the amount of work you put forth for us. That being said, we cannot guarantee a position.
We are very serious and passionate about this game. If anyone is curious or interested in being a part of this project,contact us at the following email address: [email protected].
PS. This is not a modification that will be released to the masses. This is a proof of concept that is going to be taken to prospective publishers. That being said, DO NOT apply if you don't have a solid portfolio to show us. Having "shipped" mod experience is a plus.
In its present state, Birthstar: Frontline has the potential to be the next great gaming IP. It's hyper-realistic gameplay is similar to "Ghost Recon 2" or "Rainbow Six" with the intensity and scale of "Call of Duty," wrapped in a gritty far-future science fiction setting. It will also be the first game to incorporate sixteen-player cooperative play into the game's story with unique characters each with their individual roles in the military unit that is the focus of the game's story. Needless to say, it is an ambitious project that has the potential to revolutionize how games are made. A design document has been written, a small team comprised of a few modelers, concept artists, and designers has been formed.
Matthew regularly consults with Seamus Blackley (inventor of the X-Box) and Larry Shapiro (President of EA Australia) who are now heading up the gaming department at his agency, CAA.
What we need here at Birthstar is a group of skilled level designers, coders, skinners and artists to create the first mission of this game for the purpose of raising money to finish it. At that point, there's a slight possibility that anyone who has worked on the proof of concept will continue to work on the full game. Your chances of continuing work depend wholly on your dedication to the game and the amount of work you put forth for us. That being said, we cannot guarantee a position.
We are very serious and passionate about this game. If anyone is curious or interested in being a part of this project,contact us at the following email address: [email protected].
PS. This is not a modification that will be released to the masses. This is a proof of concept that is going to be taken to prospective publishers. That being said, DO NOT apply if you don't have a solid portfolio to show us. Having "shipped" mod experience is a plus.