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I attached a poll to make it look better.

  • I love you!

    Votes: 2 33.3%
  • I love your mod!

    Votes: 3 50.0%
  • Get the hell off our forums, loser.

    Votes: 0 0.0%
  • I love your hair!

    Votes: 1 16.7%

  • Total voters
    6
Jun 12, 2001
409
0
0
www.planetunreal.com
***** Updated ***********
This is now the same version as in the Rants&Raves forum
************************

I've tried to post this twice before, and fate intervined. The old hag won't stop me this time. Mwahaha!
 
Last edited:

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
0
0
WoD.BeyondUnreal.com
Seems nice, I like the autohelp

Target hunt and the aliens mute didnt work here

Like the starting pistol, and the mechgun transormation meter thing

oh the seeker sniper, the lock txt gets coved by the auto help

the firefly cannon alt fires one normal firefly along with the long range ones

umm, that all I can think of at the moment
 

marco_lucifer

New Member
Mar 13, 2001
1
0
0
41
Well, it looks good but since you made the gravgun shots relative to your velocity,
if your are strafing and fire the grav shots seem to try to go around corners,
also its very hard to use the massballs to travels the map since that requires 2 of em and they get stuck orbiting around eachother.
Another thing is (not sure of this one) i think the chaos trap spawns demons even when no-one is killed in it or if another demon is killed in it.

oh by the way seekers pack rules and has been my fav mod/mutator since i first used the gravgun :minigun:
 
Jun 12, 2001
409
0
0
www.planetunreal.com
Hey, Marco. I remember you sending me an email a while back.


if your are strafing and fire the grav shots seem to try to go around corners
Ah, that would be a problem. The thing is, I need\want the relative movement so that you can fire a gravball while falling and get it to hit the ground before you do.
Possible solutions: Make the relative movement only work in the direction you are facing, so it ignores sideways movement. It should also ignore backwards movement.


also its very hard to use the massballs to travels the map since that requires 2 of em and they get stuck orbiting around eachother.
This is a tough call. I know they're hard to use, but I wanted to keep them pulling each other. I like it because it adds some interference, for example if you see someone flying along you can fire massballs at them and try to make them get pulled off in a different direction.
So I'm probably not going to give you your nice straight-path supermassballs. Instead I'll look for a better way of helping you escape from the big blob of orbiting balls.
Have you tried using the new SuperGravball? A few of those might be able to throw you out of a mass of SuperMassballs..
Man, I need better names for these things.


Another thing is (not sure of this one) i think the chaos trap spawns demons even when no-one is killed in it or if another demon is killed in it.
In Crazy mode it does that deliberatly (spawns demons). I'll go look at what I've done.

oh by the way seekers pack rules and has been my fav mod/mutator since i first used the gravgun
Thanks!