UT Beta PulseGun

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Gizzy

The Banhammer Cometh
May 30, 2009
195
0
0
United Kingdom
*Taken from my post at OU*

This is the Unreal Tournament beta Pulsegun, or "The Liandri Mark I Pulse Blaster" as it was known as during the beta phase of Unreal Tournament. As the title suggests, this is ONLY for Unreal Tournament. I am currently building the Unreal version and I might release it over the weekend.

The Liandri Mark I Pulse Blaster features include:

* Different Texture
* Feature where the weapon reloads after 50 ammo is used
* Slightly different alternate fire sound


Check the readme for more info on the weapon and as usual, post if there are any problems/bugs with the weapon.

http://www.freewebs.com/unrealgizzy/FWThumbnails/BetaPulseUT.rar

Screenshots:


In Action
2eklj75.jpg



Reloading
2drul42.jpg



Pickup View
2laggfc.jpg


My first post here :)
 
Last edited:

Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
1,491
7
38
It was a nice gimmick along with reloading Enforcers. Welcome to BUF!
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Yes I know, but did you make it subclass of tournament weapon? If not, it can burts out problems online, as weapons don't fire usually, the netcode is different and needs to be more simulated. I will check it anyway.
 

Gizzy

The Banhammer Cometh
May 30, 2009
195
0
0
United Kingdom
Yes I know, but did you make it subclass of tournament weapon? If not, it can burts out problems online, as weapons don't fire usually, the netcode is different and needs to be more simulated. I will check it anyway.


I subclassed pulsegun, so it inherits it's defaults and such (Including replication I'm assuming)
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
I subclassed pulsegun, so it inherits it's defaults and such (Including replication I'm assuming)

ah k
EDIT: I tried it, it seems it won't work as expected by looking at this, the fire functions must be simulated, well I will try test it online, or well I don't have time to actually, can you try do that and check if it doesn't stuck when firing online?
 
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Gizzy

The Banhammer Cometh
May 30, 2009
195
0
0
United Kingdom
I apologise for the dead link.

I am currently remaking this weapon for the Unreal Tournament Forgotten Classics Bonus Pack. Once I finish this version and polish up the mutators, I'll reupload and repost here.