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UT Beta PulseGun

Discussion in 'Content Releases' started by Gizzy, Aug 20, 2009.

  1. Gizzy

    Gizzy The Banhammer Cometh

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    *Taken from my post at OU*

    This is the Unreal Tournament beta Pulsegun, or "The Liandri Mark I Pulse Blaster" as it was known as during the beta phase of Unreal Tournament. As the title suggests, this is ONLY for Unreal Tournament. I am currently building the Unreal version and I might release it over the weekend.

    The Liandri Mark I Pulse Blaster features include:

    * Different Texture
    * Feature where the weapon reloads after 50 ammo is used
    * Slightly different alternate fire sound


    Check the readme for more info on the weapon and as usual, post if there are any problems/bugs with the weapon.

    http://www.freewebs.com/unrealgizzy/FWThumbnails/BetaPulseUT.rar

    Screenshots:


    In Action
    [​IMG]


    Reloading
    [​IMG]


    Pickup View
    [​IMG]

    My first post here :)
     
    Last edited: Aug 20, 2009
  2. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    It was a nice gimmick along with reloading Enforcers. Welcome to BUF!
     
  3. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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  4. Gizzy

    Gizzy The Banhammer Cometh

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    Wow, I didn't know you already made an Unreal 1 version Leo :p

    Anyway, this is the UT release, not Unreal 1.
     
  5. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Yes I know, but did you make it subclass of tournament weapon? If not, it can burts out problems online, as weapons don't fire usually, the netcode is different and needs to be more simulated. I will check it anyway.
     
  6. Gizzy

    Gizzy The Banhammer Cometh

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    I subclassed pulsegun, so it inherits it's defaults and such (Including replication I'm assuming)
     
  7. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    ah k
    EDIT: I tried it, it seems it won't work as expected by looking at this, the fire functions must be simulated, well I will try test it online, or well I don't have time to actually, can you try do that and check if it doesn't stuck when firing online?
     
    Last edited: Aug 20, 2009
  8. Morpheus300

    Morpheus300 7ry 7urning 7he Safe7y OFF!

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    Link doesn't Work :(
     
  9. medor

    medor Member

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  10. Gizzy

    Gizzy The Banhammer Cometh

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    I apologise for the dead link.

    I am currently remaking this weapon for the Unreal Tournament Forgotten Classics Bonus Pack. Once I finish this version and polish up the mutators, I'll reupload and repost here.
     
  11. MakeMeUnreal

    MakeMeUnreal Member

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    Have you got the translocator from this time?
     
  12. evilgrins

    evilgrins God of Fudge

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    Looks kinda fun.
     
  13. MakeMeUnreal

    MakeMeUnreal Member

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    Links please. :D
     
  14. xBRYAN2000x

    xBRYAN2000x Betatester

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    Not meaning to bump this thread but, Same here MMU. I want that PulseGun mod :D
     

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