AvP 2 1.0.9.3 Patch + MP Pack Released

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Dec 18, 2000
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Mirrors can be found here http://www.avpnews.com/

Hope it fixes the poopy netcode :)

General:

- Made Weapon pickups always get picked up, even if the player
can't hold all the ammo.
- Fixed a bug where clicking on charge can disrupt the fire
animation and effectively allow a player to super-rapid fire the
shoulder cannon.
- Fixed shadows on chroma-keyed world models punching holes in the
geometry.
- Fixed 16 bit lightmaps when switched while not in a level.
- Made the "Continue Game" menu option catch instances where the
player has manually deleted their save files.
- The spear gun now uses a single ammo pool instead of separate
clips.

Multiplayer:

- Fixed bug where players could be alive but not visible in MP
games.
- Fixed bug which caused too many object position updates across
the network.
- Fixed bug where players could become solid with other players
inside of them in MP games.
- Custom bandwidth settings now remain what they were when going
back to the advanced options menu.
- Bulletholes and other impact effects from the player's own weapon
now show up instantly instead of waiting for verification from the
server.
- Made the update of the local player's flamethrower lag-
independent.
- Dedicated servers start with no server controller. Players must
enter the correct password, <serv> control "password", to take
server control. Only one person may have control at a time. The
server operator sets the control password when hosting the game.
- Disabled the F1 key in Hunt and Survivor modes.
- Added F3 key for Server Rules display in MP.
- Smoothed out character and projectile movement.
- Plasmacaster projectiles can turn no more then 30 degrees from
their original trajectory.
- The Predator wristblade primary-fire will now cut through
netting.
- The Light Predator's ladder speed has been increased so that he
moves up and down ladders at the same speed as the other Predators.v
 
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