As you may notice, when you are playing an online game and you pick up a Damage Amplifier, the weapon turns purple. However, some have also noticed that the HUD player status does not. This is due to a lack of replication for a 'DamageScaling' variable that Epic overlooked.
I have created a mutator to rectify this problem. See attached a fix which will allow the HUD status to turn purple when an Amp is collected.
Mutator name is 'UDamageFix.UDamageFixMut'
(Please) Download, use and enjoy!
I have created a mutator to rectify this problem. See attached a fix which will allow the HUD status to turn purple when an Amp is collected.
Mutator name is 'UDamageFix.UDamageFixMut'
(Please) Download, use and enjoy!
Attachments
Last edited: