Um....no.Dark Pulse said:Yeah, you need to wonder how you're going to run a game that's heavily based on DirectX on nVidia cards, as they're better suited for OpenGL last I looked.
Um....no.Dark Pulse said:Yeah, you need to wonder how you're going to run a game that's heavily based on DirectX on nVidia cards, as they're better suited for OpenGL last I looked.
edhe said:The difference would be a half dozen frames anyway - imho go for the better priced option that's cooler.
Yes, but when this main one isn't avalible across all platforms (Mac, and Linux get the OpenGL Render, as Direct3D is a Microsoft thing) Its good to give a choice. Although I will agree, the OpenGL isn't nearly as good in Windows as Direct3D, Its basicly the only option on other PC OSs.-AEnubis- said:Even though both API's are availible in a game, doesn't mean it won't matter. Developers usually only focus on one API as the main one, and hence said discrepencies. I tried running GL on my 6600, and D3D is still more stable, with minimal quality increase. Running D3D though, means I can't jack my settings through the roof (in general).
I miss Glide.