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Shrimp

Seafood splatter
Jan 13, 2003
740
0
16
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Deep in South Africa
shrimpworks.za.net
Hehe

The SVehicle wheel spinny bug is here in UnWheel as well... Nothing I can do about that. Also, we don't have animated suspension since all our models have come from static/rigid meshes, meaning we'd need to rebuild most of the vehicle bodies using seperate parts to get the suspension working, which isn't really an option.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
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Right behind you.
Couldn't you split the pieces of the models into different models? (Pardon my modelling/coding n00bness if I'm wrong)

Oh, and I found a bug with Steven's CityTrack (gasp!).

Basically it's a way to get off of the track and explore the outer scenery.

Pics included.
 

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jerdaygo

How jerdaygo?
Jan 10, 2004
612
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USA
That might not be a bug, I know his first citytrack maps had a path to go so you could explore the city if you found it :)
 

carmatic

New Member
Jan 31, 2004
746
0
0
The SVehicle wheel spinny bug is here in UnWheel as well... Nothing I can do about that. Also, we don't have animated suspension since all our models have come from static/rigid meshes, meaning we'd need to rebuild most of the vehicle bodies using seperate parts to get the suspension working, which isn't really an option.
*gulp*

and oh, ive been exploring one of the old versions of citytrack before, well the scenery did look like it was the edge of the world, but i dunno if the cars near the buildings are meant to be seen all the way from the track or its something your meant to use the monster trucks onto them or somehting...on the kvehicle code, the monster trucks do anything but act like monster trucks, instead they just 'collide' with the cars and just get jammed there or something...

and oh, what vehicle is that? the wheels on that thing looks funky
 
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jerdaygo

How jerdaygo?
Jan 10, 2004
612
0
0
47
USA
carmatic said:
*gulp*

and oh, ive been exploring one of the old versions of citytrack before, well the scenery did look like it was the edge of the world, but i dunno if the cars near the buildings are meant to be seen all the way from the track or its something your meant to use the monster trucks onto them or somehting...on the kvehicle code, the monster trucks do anything but act like monster trucks, instead they just 'collide' with the cars and just get jammed there or something...

and oh, what vehicle is that? the wheels on that thing looks funky
That vehicle one of the new ones for the up comming release, its called the SmarMobile,by Jonathan Smars and its pretty darn cool :D :D :D
 

carmatic

New Member
Jan 31, 2004
746
0
0
yeah i hope that you guys can split the models into their individual moving parts... i think that looks like a bare minimum of presentability for svehicles, like hm the default ons vehicles already have things that take advantage of the skeletal nature of the new code...