1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

anyone know why...

Discussion in 'Level Editing - Advanced' started by dead clown, Nov 10, 2001.

  1. dead clown

    dead clown self-righteous ****0r

    Joined:
    Nov 5, 2001
    Messages:
    120
    Likes Received:
    0
    ...the D3D view in UED is so, well, crap?

    it's smoother, faster and gives you a much better idea of what ligthing will look like but for practical purposes it's useless. is there anyway to make it better to use?
     
  2. Hourences

    Hourences New Member

    Joined:
    Aug 29, 2000
    Messages:
    5,050
    Likes Received:
    0
    what 3d card ?
    it looks like **** on some, mostly older cards, but it should work well on a good strong 3d card, some geforce stuff or so, try new drivers, or dont work in d3d :p
     
  3. Akuma

    Akuma Deacon Massif

    Joined:
    Mar 4, 2000
    Messages:
    929
    Likes Received:
    0
    you use d3d?

    urgh, its all washed out and fugly

    try OpenGL :)
     
  4. Fordy

    Fordy Member

    Joined:
    Jul 10, 2001
    Messages:
    299
    Likes Received:
    0
    Fordy

    @Kuma...how do you set UnrealED to use opengl instead of software rendering ?
     
  5. MrFawn

    MrFawn New Member

    Joined:
    Jan 25, 2000
    Messages:
    269
    Likes Received:
    0
    yeah how?
     
  6. Ulukai

    Ulukai New Member

    Joined:
    May 2, 2000
    Messages:
    1,524
    Likes Received:
    0
    If I turn on D3D in the Ed, it's a hellova lot quicker but a hellova lot darker.

    And it eventually ends up crashing the editor with a D3D related error once I've playtested a map a few times, asthough DirectX is not liking two DirectDraw device contexts being made by seperate instances of a program (although it really shouldn't matter)
     
  7. Jesco

    Jesco New Member

    Joined:
    Jul 7, 2001
    Messages:
    778
    Likes Received:
    0
    Re: Fordy

    Hiya bud,

    just edit the UT.ini. Replace the software renderer declaration with the opengl one. This way UT thinks OGL = Software.

    I don't know the exact modifications, but thats the basic trick ;)
     
  8. Astyanax

    Astyanax GotoState('Coding');

    Joined:
    Nov 3, 2001
    Messages:
    824
    Likes Received:
    0
    d3d in ued2 makes my system totally freeze up within a minute! :mad:
     
  9. Scorpio911

    Scorpio911 Animal Muther

    Joined:
    Aug 24, 2001
    Messages:
    35
    Likes Received:
    0
    Hmmm, that's funny...

    ...my Unrealed runs like a dream in D3D, and it doesn't crash nearly ever (except when vertex editing of course). Hmm, maybe it has something to do with my little old GeForce3 pal :)
     
  10. Scorpio911

    Scorpio911 Animal Muther

    Joined:
    Aug 24, 2001
    Messages:
    35
    Likes Received:
    0
    Then again...

    ...back when I had my TNT2 I never had any problems either.
     

Share This Page