I'm looking to create a weapon that functions somewhat like the Lightning Gun in UT 2004 but for a UT engine. I'd like to be able to fire it (consumes one ammo), have a sustained beam for about 1-2 seconds that can move as the weapon moves (retraces per tick or something) and burns away health slowly if it touches a pawn (a full second of touching would do something like 40-50 damage). Almost like a weaponized magnifying glass.
Can anyone point me to a UT based example, tutorial or download that I could use as a starting block?
Can anyone point me to a UT based example, tutorial or download that I could use as a starting block?