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Here's some screenshots from an industrial map i'm working on i must say it playing good so far.
I think the lightning is good but it still can be better, if you have some idea's let me know it.
That's so obviously a real generic factory, Red. What a dumb question.
The reclusiveness and heavy reliance on yellow lights do prevent this from being brushed off as another Rankin-ish map. I like it. But we need more contrasts with the lights (try some blues) and more variance with the texture selection.
thnx for the reply's.
this is not a map where i'm working haha.
This is one of the rooms that in this map there are also 2 rooms with walkways and a big 'cilinder' room in the middle but that isn't finished yet.
Reciprocity> i've try some blue's but it doesn't look good it doesn't looks realistic i think but i'll try it with another color.
I also look for more textures or i make it by my self with photoshop
Soon i'll update this thread with more screenshots.
Me wants a beta. I'd be happy to playtest for gameplay or technology fallacies or anything else I can find that can be tweaked.
Actually, the way the map is structured, you could always remove the cieling, break the walls but continue the supports al la DM-Corrugation and make use of that old sunlight actor.
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