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What you could do, perhaps, is add the static meshes as interpactors, and then move them behind some BSP or other meshes to "hide" them. Then, when your event starts trigger them to move into the location you want them to be in using Kismet.
There should be a kismet action called Toggle Hidden that you can use on dynamic actors such as interpactors. Use the action to hide/unhide the rocks when you need to in your sequence.
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