UE3 - UT3 Animating meshes

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Mint92

New Member
Mar 16, 2012
28
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0
Hey guys, what do i need to do, to hide meshes at certain stage like rocks for example, and make them reappear when the main event starts ?
 

guitarxe

New Member
Dec 8, 2010
66
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What you could do, perhaps, is add the static meshes as interpactors, and then move them behind some BSP or other meshes to "hide" them. Then, when your event starts trigger them to move into the location you want them to be in using Kismet.
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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Edmonton, AB
www.dregsld.com
There should be a kismet action called Toggle Hidden that you can use on dynamic actors such as interpactors. Use the action to hide/unhide the rocks when you need to in your sequence.