I've got a section in my map where I want the falling damage to be less (well preferably zero). Its in a zone that has slightly lower gravity so it wouldn't actually detract from realism...and Im only getting about 12 damage in this area, but I really need zero damage here.
I've tried altering the zone info maximum falling velocity number thingy, but that f*cks with too many other things in this particular section of my map.
I even tried making an invisible jumppad, with a large reaction diameter with x,y, and z values of zero. Thought I was brainstorming for a brief moment (only a brief one) untill I found during game play when you enter this area you get a brief slowdown (something you wouldnt notice on a regular jumppad since you'd be getting some air soon)
I don't want everyone that downloads my map have to use the
"no falling damage mutator" as a requirement.
Is there some script I can alter, some other trick?
Help me out here fellow mapping bro's...its my final hurdle....
I've tried altering the zone info maximum falling velocity number thingy, but that f*cks with too many other things in this particular section of my map.
I even tried making an invisible jumppad, with a large reaction diameter with x,y, and z values of zero. Thought I was brainstorming for a brief moment (only a brief one) untill I found during game play when you enter this area you get a brief slowdown (something you wouldnt notice on a regular jumppad since you'd be getting some air soon)
I don't want everyone that downloads my map have to use the
"no falling damage mutator" as a requirement.
Is there some script I can alter, some other trick?
Help me out here fellow mapping bro's...its my final hurdle....