AirTime is back... optionally

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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
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Right behind you.
Woah, I just got the settings tweaked to my perfection and they rock, here's my settings:

Code:
bConstantlyUpdateAirTime=true
WheelsUpToStartTimer=2
MinAirTimeToCountAsStunt=1
bSomeCoolFX=True
FXMotionBlur=True
FXSlowMoSpeed=0.4
FXRotAxis=RAX_PITCH
FXRotSpeed=500
FXFOV=120
FXStartThreshold=1
 

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
178
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34
Austria
ProjectX said:
Woah, I just got the settings tweaked to my perfection and they rock, here's my settings:

Code:
bConstantlyUpdateAirTime=true
WheelsUpToStartTimer=2
MinAirTimeToCountAsStunt=1
bSomeCoolFX=True
FXMotionBlur=True
FXSlowMoSpeed=0.4
FXRotAxis=RAX_PITCH
FXRotSpeed=500
FXFOV=120
FXStartThreshold=1
Nice settings there... even though from time to time, I felt a need for a bucket (my stomach felt somehow quirky) - mainly in Avalanche and its long fall.

By the way, in online play, the special effects don't work - maybe because some kind of anti-tampering things. I *might* fix that in the future, or just as well mark it as a "valid security feature" and let it go.

Anyways, people, I encourage you to get youself a copy of this small mod, try it out and post your favourite FX settings for other peeps to check out! (By the way, the size of the mod expanded from 7KB to 9KB in the last version change... so those with a 56k modem might download about a microsecond longer :D
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
I've only got one problem so far - If you land on the roof of the car it still considers it to be in air so you rack up a ton of points while watching a somewhat nauseating animation
 

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
178
0
0
34
Austria
ProjectX said:
I've only got one problem so far - If you land on the roof of the car it still considers it to be in air so you rack up a ton of points while watching a somewhat nauseating animation
Hmm... that doesn't happen over here; the car must move slower than MinAirTimeToCountAsStunt for the counter to stop counting. I'll see to that though.

I am making good progress on the GUI and configs; I already made a HUD menu containing the stuff for "Some Cool FX". Next, I just have to make the rest of AirTimer configurable...
 

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
178
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34
Austria
New Version: RC1

Sorry for the double-post

Okay, I have good news and bad news. The good news is the release of a
NEW VERSION: RELEASE CANDIDATE 1.
The bad news is that because I have added a graphical user interface, the size of the whole archive has grown from 9KB to 16KB. Big difference, I know ;), I just feel sorry for those 56kayers who will have to download this three seconds or so longer... :D

Okay, the new features are all to do with the GUI. You can configure the special effects through the Options > HUD menu (just pick "UnWheel Big Air (T)" from the combo box at the bottom and click "Configure"). The other options can be configured through the normal "Rules" dialog tab in the Instant Action or Host Game pages respectively. I think it has already enough features and has a limited number of bugs, so let us squish some more. Volunteers to become testers, step forth!

EDIT: had to make a little bugfix, newest version is Release Candidate 1a.


Why are you looking for the download here? It is at the top of the thread.
 
Last edited:

Dracarys

Oh Noes!
Aug 21, 2004
60
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It crashes whenever I get into teh air for any length of time :(
Code:
UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2011 MHz with 1023MB RAM
Video: RADEON 9800 SE x86/MMX/3DNow!/SSE2

General protection fault!

History: FOpenGLRenderInterface::SetGlobalColor <- ATerrainInfo::RenderDecorations <- RenderLevel <- UWBA-MountainTown.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level UWBA-MountainTown <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
[edit] it works now, strange...
 
Last edited:

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
178
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34
Austria
!!! WARNING !!! Big Fat Painful Thread Bump Here !!! WARNING !!!

Well, I "awoke from the dead" after my PC got repaired at last (and the Counter-Strike: Source fascination wore off and I revisited the high-speed action only UT2004 could give me) and so I got myself UnWheel MSU. Seems there weren't many big additions since I beta-tested it, but the progress is at least partly tremendous.

At the beginning of the thread, you will find the newest version of BigAir Timed that makes it compatible with MSU and renews my copyrights for 2005. :D

So if anybody still wants to play with a bit of AirTime (mind you, playing it in MountainTown or Tricky is real fun), don't hesitate to get this little bugger!
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Just tried it and I'd forgotten how fun it was, the slowmo also helps with aligning the wheels in jumps! There's only one problem, but it's pretty major. When you turbo it shows the camera where you last did a slomo stunt, as apposed to the turbo cam.
 

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
178
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34
Austria
I was trying to get rid of that, but I couldn't exactly find out the source of the bug. I know it is pretty annoying...