Ageia PPU... what's your take?

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Zur

surrealistic mad cow
Jul 8, 2002
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Has anyone noticed how much PCs are tending to look more and more like consoles ? I mean on the inside of course. There was a time when APU & GPU were terms that were only applied to the Playstation.
 

edhe

..dadhe..
Jun 12, 2000
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Azura said:
Has anyone noticed how much PCs are tending to look more and more like consoles ? I mean on the inside of course. There was a time when APU & GPU were terms that were only applied to the Playstation.
No.

Consoles are looking more and more like PCs.
 

Zur

surrealistic mad cow
Jul 8, 2002
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Perhaps. Or both are migrating to one common objective :) .
 

carmatic

New Member
Jan 31, 2004
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its like, the age of parallelism or something... like, they cant make cpus run at 4ghz , so they give you 2 cores running at 2ghz each or something like that

well , if hardware begins to get specialized like ppus and gpus and apus, it reminds me of those ancient big flight simulator things, where they dedicate one hardware to rendering terrain, another hardware to rendering the clouds, etc etc
 
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edhe

..dadhe..
Jun 12, 2000
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Silicon has reached a stage where you can't get much mroe out of it at simple clock cycle level. You'll still see it rising (4GHz P4s, 3GHz amds) slowly but not like before. Instead Moore's Law is allowing them to pack multiple cores per chip without slashing core speed. This allows for a greater ability to do multiple tasks at any one time. This, directly, does not lead to better pefrormance, but programmed right and you have a severe increase in power over certain aspects of gaming. IE UE3.

Finally getting away from the MHz race.
 

JaFO

bugs are features too ...
Nov 5, 2000
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consoles have had specialised hardware for each task from the moment they were born.
It's pc's that have only recently seen the advantage of such a construction for certain parts (remember the first hardware-accellerated 2d cards).

//
The MHz-race is simply replaced by the mulitple-core race and the race to create the lists of buzzwords. Too bad as the MHz-race was at least somewhat easy to understand.

Nowadays you'd need a degree in engineering and markteting-bs to understand what a multi-core cpu with hyperthreading and on-chip memory-managers with superduper bandwidth multiplexers is never mind whether or not it will be faster ...
 

edhe

..dadhe..
Jun 12, 2000
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There's no splitting involved, but doubling .. hence SLI. The whole point of GPUs is to process things light lighting realtime, so...

JaFo -> just find teh right benchmarks mate :)
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
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I won't buy the car until 2k7 is out or until (if ever) the add ppu support in 2k4 so I can have my physics maxed out without losing fps. :D
 

JaFO

bugs are features too ...
Nov 5, 2000
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edhe said:
...
JaFO -> just find teh right benchmarks mate :)
benchmarks rarely if ever cover true life results.

There's lies, damned lies and then there's benchmarks and the statistics they generate ...

Heck ... I'd even say that if you need a benchmark to 'prove' that one cpu is faster then there's no advantage in the real world.