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Advanced Texturing

Discussion in 'Mapping' started by crt4, Apr 18, 2000.

  1. crt4

    crt4 New Member

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    I was wondering if anyone could help me with advanced textures... (Like making the bottom texture of a wall have a piece of trim around the base, but not the whole wall..) How do you seperate the trim part, but have it flush with the wall? (put a brush there, de-intersect, subtract, add, texture?)

    If you know of any tutorials which applies to this, please list..

    Thanx
    -crt4
     
  2. Claymore

    Claymore The Flying Dutchman

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    I use separate brushes for the wall part and the trim part.
     
  3. GunnerX

    GunnerX Guest

    Yeah, you would have to use separate brushes if you would like to use separate textures.

    Try using a sheet brush stretched at the bottom of your wall. That might work.

    [​IMG]
    [MUTTS]GunnerX

    "If at first you don't succeed, don't try Sky Diving!"
     
  4. Jenkins

    Jenkins America's Greatest Kitten Mitten

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    yes, has to be 2 different brushes, unless there is a texture that has a trim and texture on it. Its unlike Duke3d build, its nice to only have to press 2 on the wall to have 2 different textures /~unreal/ubb/html/smile.gif

    [​IMG]
    Jenkins
     
  5. crt4

    crt4 New Member

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    Thanks /~unreal/ubb/html/smile.gif

    -crt4
     

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