Night Owls are a dying breed. (apparently) For 8 30 PST on a Saturday night to be past EO's bedtime siiigh.11:32PM!? (est)
Man I was stumbling up the stairs trying to get in bed at that time last night.
Night Owls are a dying breed. (apparently) For 8 30 PST on a Saturday night to be past EO's bedtime siiigh.11:32PM!? (est)
Man I was stumbling up the stairs trying to get in bed at that time last night.
In high school I played until 5 or 6 in the morning and function just fine. Once I entered the real world I had to cut it back to 2-3am. Over the last couple of years I went to midnight. Now, with a kid, 1030 is bedtime for me. Anything past that and I'm going to need extra coffee the next day.Night Owls are a dying breed. (apparently) For 8 30 PST on a Saturday night to be past EO's bedtime siiigh.
Old_Man_Sparky! Wait, don't hit me with your Sniper Rifle- I mean cane!In high school I played until 5 or 6 in the morning and function just fine. Once I entered the real world I had to cut it back to 2-3am. Over the last couple of years I went to midnight. Now, with a kid, 1030 is bedtime for me. Anything past that and I'm going to need extra coffee the next day.
Thanks for the feedback! Will do.I think it would be nice to test it out. I don't mind that cap records will be broke, just a little concerned with how much further you can RJ from 6 to 8. Maybe make a backup for current records in case 8 doesn't fly.
I don't think it's going to affect all that many cap records. It takes some extra time to load those rockets. That is extra time on the ground.
I have personally had a hard time loading all 8 rockets. Subconsciously I just know how long to load rockets in EO before I release. I'm not too concerned with the distance people will go. We don't play too many super large maps where it'll make a difference.
It's all about timingMore feedback, hurrah! Yeah, loading 8 rockets is quite a bit of time on the ground. I had an idea for the trans though, that also would only be useful on really large maps. FerBotz can drop a trans and punt it with the Impact Hammer. It actually goes nearly as far as a full EO trans toss with the default IH. I thought I could increase the effect with an ADR IH. meaning if you charge up the IH and hit the sitting trans, it could go 2.5 as far. Sure, that's useless most the time. So is 8 rockets. But on maps like Warrior, think how both those changes could effect the dynamics. Note to Osk who I saw trying with the Ripper, you want to duck first so you can get the right angle. The Ripper works quite well for it too.
Well, I'd rather keep the loading speed where it's at, as long as people find it okay, and for the 8 rockets to be an un-often thing. Imagine being at the top of Warrior and taking 1.5-2 seconds for a setup that sends your trans all the way to the other top base at 2.5x the speed. I think it could be useful. <3 If you're on the top and you try to trans across without going down you're risking a death. It's going to hurt a lot anyway, and be at least 4x trans. But if you do the punt even if you don't get right where you want to be you should be able to trans to the top from where you end up.It's all about timing
I could probably trans from one end of Warrior to the other in less time it would take you to set up and punt the trans. For bots, go ahead. But I don't think it'll be something people use. Every second counts in EO, there's not much room to futz around to try to punt a trans across the map. We'll see though. Maybe we can race :-D
Regarding the RJ, what about speeding up the load by around 10-15%? Perhaps it's just enough to speed up the load to 8 and maybe be more worth it.