I just started mapping indoor for the first time with ut3 and I was wondering if the right way would be adding a wall after wall and plane on the bottom to create a room...that sucks...
you know in 2k4 you did just subtract a cube and you had your 4 walls and a floor with ceelings and stuff, now you have to add 6 times a surface to create a room ? I dont get it...
you know in 2k4 you did just subtract a cube and you had your 4 walls and a floor with ceelings and stuff, now you have to add 6 times a surface to create a room ? I dont get it...