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daytoplay
Guest
I am building a map by using the adding brush method in negative space...
Is it correct that in ut3 maps are only build by adding brushes ? I dont want to have performance issues so I am wondering...
In ut2k4 I always subtracted everything and only for some stuff where mesh was not necesarry I have used added brush...
Thanks !
Is it correct that in ut3 maps are only build by adding brushes ? I dont want to have performance issues so I am wondering...
In ut2k4 I always subtracted everything and only for some stuff where mesh was not necesarry I have used added brush...
Thanks !