1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Add MaxWave-Monsternumber to HUD

Discussion in 'Feature Requests' started by Rapid4, Aug 26, 2008.

  1. Rapid4

    Rapid4 New Member

    Joined:
    Aug 26, 2008
    Messages:
    2
    Likes Received:
    0
    Add remaining-MaxWave-Monsternumber to HUD

    Feature Request:
    Add remaining-MaxWave-Monsternumber to HUD

    It could look like this: "Monsters: 6/20".
    And after some kills: "Monsters: 6/14".

    It occurred to me when I was playing Wave17 at Cys' Wavesetup.
    There were only a few monsters (but only Golems) active, and the wave seems to never end
    .
     
    Last edited: Aug 26, 2008
  2. Davision3D

    Davision3D New Member

    Joined:
    Jan 27, 2008
    Messages:
    53
    Likes Received:
    0
    Yeah that would be very usefull! As cyz wave 17 was that crazy hard it was kinda frustrating not being able to see makeing progress. :D

    But i dont undertstand your example shouldnt it be:
    Monsters: 20/20
    Monsters: 16/20
    ?

    Maybe that also could be visualized with some kind of a "monster left" bar graph, when the bar is run/scaled down to 0% all monsters are dead.
     
  3. Rapid4

    Rapid4 New Member

    Joined:
    Aug 26, 2008
    Messages:
    2
    Likes Received:
    0
    I mean first number shows currently ActiveMonsters, and the second the remaining WaveMonsters.
     
  4. Davision3D

    Davision3D New Member

    Joined:
    Jan 27, 2008
    Messages:
    53
    Likes Received:
    0
    oh ok, though i think that ActiveMonsters is not that important.
     

Share This Page