fresh&minty said:2.You only get better by playing people much better than you, or atleast slightly better. Locking people out of this is just silly.
Ut doesn't have large numbers because people are quickly alienated by the online community that easily smash them up. If you actually look to the community forums you'll regularly see the poor folks who post about how they can improve, about how they're not having fun because they're getting molested. A Ranked/levelled system for *guiding* people into more appropriate servers (NB, not segregrating people for the sake of it, but to get the right kind of people playing with eachother) will surely allow people a better elarning curve. Had comprehended the first post you wouldn't have made that comment. P.S. UT2k4 was #1 & 2 in the sales list for weeks when it came out, there were plenty people buying it and didn't go online, i myself know people that go online, have problems, then go play somethign else.fresh&minty said:IMHO a ranking system is a stupid idea
1.UT doesn't have large online numbers, 2k4 is only at 1,500 and I doubt the next one will best it. UT isn't a main stream FPS, it's an underground FPS that sells well, but never gets large player numbers. Why segragate people?
Again had you read/comprehended then you would be able to get to play better players. A breadth of levels on a server would allow people to play against those ranked higher and those ranked lower. Also integral would be those servers that don't use ranks, You'd get to play better players, whilst not getting owned all the time.fresh&minty said:2.You only get better by playing people much better than you, or atleast slightly better. Locking people out of this is just silly.
Indeed, the issue. But should you take a comprehensive set of metrics and produce a curve from that and compare that against those the person has been playing against you can figure out if the player is efficient or inefficient against those people or in those situations, again.. did you read the thread?fresh&minty said:3.There is not set way to judge skills. Even in top TDM teams some players are just timers/lock players, while others get the frags. Implementing such a system can't dynamicaly rank people.
Everything can be gotten around, but people like that would be a sub-percentage of the community, and lame. Sadly you've got to deal with people like that. 2k4 also uses a guid which is a hash of the cd iirc, uniquie per person.fresh&minty said:4.As WC3 proves, rank systems can be abused with a simple dl of a keygen and start over from scratch, thus making it pointless.
You're talking about forums, how does that relate to ingame?fresh&minty said:5.People separated themselves. This is why there is gameamp, proU, ina, BU... competitive sites for top players, and casual sites for the rest or the just got started. Is there a need for epic to step in and try to say what goes where?
briachiae said:It wouldn't be worth the time and resources to build this into the game. Would the normal everyday admin even utilize this? If I were an admin I sure wouldn't. If admins really wanted this there would be a mutator.
edhe said:How: Statistical analysis. By collecting serious stats from every game in every gametype you play
My point exactly.rhirud said:-And to do that; the novice players are the ones that need looking after, not us.
That's the two major hurdles :edhe said:I...
The biggest challenge would be taking meaningful statistics and applying them,
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but in order to stop the 'in at the deep end' or 'cat amongst pigeons' situations then there would have to be enforcement along the way at some point.
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Go&nd said:In every generation of Unreal multiplayer, starting with the original Unreal all the way through UT2004, I've witnessed leet players who loved to inflate their egos by joining servers of less skilled players to indulge in some ownage.
If you make this an entirely client-determined filter, I guarantee you a large number of asshats out there will abuse it to find newbies to pound.
Thus you have to offer some kind of server control, too -- a device that protects a newbie server from players who distinctly outrank anyone playing on it. (Again, such a feature should be optional, of course.)