My first problem is lighting, but you said that is all sorted out
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Since you want the UT style I understand that you don't want a ton of meshes, but this map still needs a lot of detail. It seems very boxy and bland. Adding some more trim to spots like in some corners can make a huge difference.
Since the layout looks pretty much complete this probably won't matter. You could use the 2d editor and get some curved halls in there with an odd shape. Straight boxes are... boring. I like the layout and nice to see the top is blocked well. I hammered up to see how high I can hide as if it were JB. Got pretty high up but I could still be shot down.
Not sure if you want this to happen, but it is possible to jump from one minigun to the opposite in that center area. Doubt if this matters because most players can't do the maneveur correctly.
Hope this hits JB within a few weeks. I'm tired of playing only 5 of the 10 current maps
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