Hey guys... as you can tell from my post count, I don't participate here very often (although I do lurk quite frequently.) However, as most of you probably know, I'm a fairly active player within our small community, and for the past few weeks there has been a small itch that I need to scratch, and it's getting stronger the more I play.
Please don't misconstrue the intentions of this post. I fully support SS, the dedicated Mod/mapper teams and individuals that still somehow find a way to blow my mind with what they can do with this archaic game engine, and especially all the wonderful people that make up this community and whom I've shared thousands of great games with.
So -- to preface, I'm by no means a writer, so please bare with me as I struggle to get my point across.
More and more there are talks, rumours, and allegations about people who cheat or hack; whether it be by way of radar, an aimbot, or any other method, and I've even made some harsh accusations myself. Unfortunately, I don't think there will ever be a way to prove (or, for that matter, disprove) any of these claims made against certain individuals. This really sucks, both for the people who aren't cheating and are being accused of it, and conversely for the people who are cheating and are getting away with it (if there truly are any.)
Ultimately though, and regardless of whether a select few people do in fact cheat or not, I feel that INF has become far too easy; especially so for those of us who have been playing for a very long time.
I've read here a wealthy amount of discussion on the subject of tactics VS reflexes. Despite the argument that can be made for 100% precision tactics, I'm sure there are a number of us here who can relate to an experience such as this:
There could be any number of factors that helped to shape this particular outcome, one of the most probable being: Team A's player was using an inferior weapon to Team B's Player (i.e. an MP5K-PDW vs. AKMSU, or an MK23 vs. MP5A2), and the first few bullets from Team A's Player's weapon weren't enough to kill Team B's Player, and Team B's Player had enough time to react (although he's been shot and is being shot at) and eliminate Team A's Player.
Similarly, although I don't have any real-world military or combat experience, I'd expect that if I rung 3 shots off with any pistol, or caught a guy with 2-3 rounds from an AR, that if he weren't dead he would at least be stunned enough to not be able to counter my fire immediately, much less with any sort of precision.
I realize that I'm leaving this particular point somewhat unresolved, but it is directly related to the overal point I'm trying to make, which is that scenarios like this should only occur 2% of the time rather than 40% of the time (you just can't make these kinds of figures up, you know -- these are hard stats!
)
I tried playing with the new RAv3 on one of the servers a few days ago, and I was a bit surprised (although pleasantly) by how difficult it was to accurately aim while standing, even at targets 30-40m away. Also when taking fire, if I were hit (even by a handgun), my view was thrown off substantially. Unfortunately I didn't have much time to play and the server emptied pretty quickly, but to me these were the two most noticeable changes... and I must say, they make complete sense to me!
Anyway, to try and wrap this up, what I'm trying to ask is basically: is anyone else tired of the unrealistic outcomes of certain scenarios because of a lack of realism in a game wholly based on realism?
I'm not trying to say that RAv3 is the answer to our (or maybe just my) prayers. In fact, I haven't played it enough to know if I love it or hate it. But, it seems to me that a change in current gameplay that would displace the advantage to the person who is truly in a better position, or that would cause a player to react more realistically to a wound or damage, would be a wise step in a game that strives to achieve an unparalleled level of realism.
Am I alone here or what? Is this thing on... hello?
Anyway, I'm done, and would love to hear your opinions. Sorry for the novel, and please don't flame me too hard
Please don't misconstrue the intentions of this post. I fully support SS, the dedicated Mod/mapper teams and individuals that still somehow find a way to blow my mind with what they can do with this archaic game engine, and especially all the wonderful people that make up this community and whom I've shared thousands of great games with.
So -- to preface, I'm by no means a writer, so please bare with me as I struggle to get my point across.
More and more there are talks, rumours, and allegations about people who cheat or hack; whether it be by way of radar, an aimbot, or any other method, and I've even made some harsh accusations myself. Unfortunately, I don't think there will ever be a way to prove (or, for that matter, disprove) any of these claims made against certain individuals. This really sucks, both for the people who aren't cheating and are being accused of it, and conversely for the people who are cheating and are getting away with it (if there truly are any.)
Ultimately though, and regardless of whether a select few people do in fact cheat or not, I feel that INF has become far too easy; especially so for those of us who have been playing for a very long time.
I've read here a wealthy amount of discussion on the subject of tactics VS reflexes. Despite the argument that can be made for 100% precision tactics, I'm sure there are a number of us here who can relate to an experience such as this:
Player1 on Team A has a clear line of sight down a corridor he is covering, and is in an advantageous position behind some form of cover, leaving little to no bodily exposure. Player2 on Team A informs Player1 to be alert, there is reason to believe Team B may be advancing down said corridor. Team B in fact does appear down the corridor, and the minute Player1 from Team A opens fire, the player from Team B is able to instantaneously zero in on our Player1 (who was set up and waiting for the attack.)
Now, one would think a situation like this would be extremely rare, however I'm sure you could all agree that this in fact happens quite often. Sure, some of you will say "awgh, I'd like to see you try that if I were Player 1!", but the truth remains that this probably happens to you from time to time as well.There could be any number of factors that helped to shape this particular outcome, one of the most probable being: Team A's player was using an inferior weapon to Team B's Player (i.e. an MP5K-PDW vs. AKMSU, or an MK23 vs. MP5A2), and the first few bullets from Team A's Player's weapon weren't enough to kill Team B's Player, and Team B's Player had enough time to react (although he's been shot and is being shot at) and eliminate Team A's Player.
Similarly, although I don't have any real-world military or combat experience, I'd expect that if I rung 3 shots off with any pistol, or caught a guy with 2-3 rounds from an AR, that if he weren't dead he would at least be stunned enough to not be able to counter my fire immediately, much less with any sort of precision.
I realize that I'm leaving this particular point somewhat unresolved, but it is directly related to the overal point I'm trying to make, which is that scenarios like this should only occur 2% of the time rather than 40% of the time (you just can't make these kinds of figures up, you know -- these are hard stats!

I tried playing with the new RAv3 on one of the servers a few days ago, and I was a bit surprised (although pleasantly) by how difficult it was to accurately aim while standing, even at targets 30-40m away. Also when taking fire, if I were hit (even by a handgun), my view was thrown off substantially. Unfortunately I didn't have much time to play and the server emptied pretty quickly, but to me these were the two most noticeable changes... and I must say, they make complete sense to me!
Anyway, to try and wrap this up, what I'm trying to ask is basically: is anyone else tired of the unrealistic outcomes of certain scenarios because of a lack of realism in a game wholly based on realism?
I'm not trying to say that RAv3 is the answer to our (or maybe just my) prayers. In fact, I haven't played it enough to know if I love it or hate it. But, it seems to me that a change in current gameplay that would displace the advantage to the person who is truly in a better position, or that would cause a player to react more realistically to a wound or damage, would be a wise step in a game that strives to achieve an unparalleled level of realism.
Am I alone here or what? Is this thing on... hello?
Anyway, I'm done, and would love to hear your opinions. Sorry for the novel, and please don't flame me too hard