I've taken a screenshot of the 256x256 heightmap in UnrealEd, then imported it into 3dsmax as a displacement. The problem is that I don't know how to make it the proper height using the "strength" box. Is it even possible to get it right?
Also, lets say my terrain size is 256x256, how many segments should my plane have in 3dsmax?
I'm trying to make a fence that goes down the side of a mountain, so I'm trying to do it this way instead of making 1 fence segment then duplicating it all the way down. If I do it with the displacement in 3dsmax it should look a lot better.
Also, lets say my terrain size is 256x256, how many segments should my plane have in 3dsmax?
I'm trying to make a fence that goes down the side of a mountain, so I'm trying to do it this way instead of making 1 fence segment then duplicating it all the way down. If I do it with the displacement in 3dsmax it should look a lot better.
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