3D Vision?

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dragonfliet

I write stuffs
Apr 24, 2006
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Has anyone done this with UT3 or UT2004 and is it worth it?
http://www.nvidia.com/object/3D_Vision_3D_Games.html

I've only seen it running with L4D and it was fantastic.

As for if it's worth it, that's a difficult question. You need a 120Hz monitor, which is expensive as hell and the glasses setup costs $200. So you're looking at a $400-$500 investment in order to get it running. Seeing as I'm the kind of person who every 3 years or so spends $800 upgrading my computer, I can't really say it's worth it. If you're the type of person for whom spending $500 on sweet effects stuff isn't a huge deal, then yes, it's worth it. Oh, and keep in mind it will halve your framerate, so have a powerful gpu.

~Jason
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
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Um, OK, I don't have a 120Hz LCD, so I guess that leaves me out for now. It or better future equivalent could be interesting to try out in the future though.:)
 

DannyMeister

UT3 Jailbreak Coder
Dec 11, 2002
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I like the iZ3d technology better. It uses two simultaneous images that polarized glasses filter for each eye. No shuttering!

My only hold up at this point is that I run an SLI configuration, which iZ3D doesn't yet support.
 

dragonfliet

I write stuffs
Apr 24, 2006
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I like the iZ3d technology better. It uses two simultaneous images that polarized glasses filter for each eye. No shuttering!

My only hold up at this point is that I run an SLI configuration, which iZ3D doesn't yet support.

eh, not a fan of iZ3D. It's pretty glitchy and the supported games list is pretty hit and miss with no real promise of future support, especially since blu ray 3D standard has been finalized and will be using shutterglasses with high refresh rate monitors, it's quite likely that you'll probably be able to go between your tv and computer with the same hookup (instead of having two separate systems)
 

DannyMeister

UT3 Jailbreak Coder
Dec 11, 2002
1,275
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eh, not a fan of iZ3D. It's pretty glitchy and the supported games list is pretty hit and miss with no real promise of future support, especially since blu ray 3D standard has been finalized and will be using shutterglasses with high refresh rate monitors, it's quite likely that you'll probably be able to go between your tv and computer with the same hookup (instead of having two separate systems)

Where have you heard that the blu ray standard will have anything to do with shutter glasses? What I've heard is that they are creating a device independent standard that can work on lots of different 3d display technology. The blu ray standard is all about the file format and backwards compatibility. Alternating images and shutter glasses might end up being the way the ps3 and certain hardware venders go, because it is the easy, old-fashioned way to do it. But not as good. Passive glasses are overall a much better idea than powered glasses.
 

Wormbo

Administrator
Staff member
Jun 4, 2001
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I tried playing games with shutter glasses quite a while back and was quite disappointed. Not really about the 3D effect, that was ok with a 120Hz CRT. But it's almost impossible to aim precisely because the entire HUD, including the crosshair, is very close to you while the enemies are further away and thus you can either focus the crosshair or an enemy, but never both. Closing one eye doesn't quite do the trick as it not only destroys the 3D effect, but it's also pointless because the crosshair will be off to the left or right.
 

dragonfliet

I write stuffs
Apr 24, 2006
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Where have you heard that the blu ray standard will have anything to do with shutter glasses? What I've heard is that they are creating a device independent standard that can work on lots of different 3d display technology. The blu ray standard is all about the file format and backwards compatibility. Alternating images and shutter glasses might end up being the way the ps3 and certain hardware venders go, because it is the easy, old-fashioned way to do it. But not as good. Passive glasses are overall a much better idea than powered glasses.

AMD was showing off the technology to reporters, a little before the standard was announced, using shutter glasses. This is important because AMD is one of the partners in the standardization that happened a week later.

Additionally, there is not a single television set out there that is capable of doing polarization, whereas there are tens of thousands of them that are 120Hz or higher (which is what shutterglasses need). Also with polarized images filtered through glasses you get a much dimmer picture that you don't run into with shutterglasses.

I couldn't tell you which technology is "better" of course. Shutterglasses would be untenable in movie theatres (the glasses cost something like $20/ea and the sensors need to be relatively close (ie within 50 feet) to the glasses), whereas in the home those limitations are essentially removed since you won't need 300 pairs of glasses and you won't be sitting massively far away. the iZ3D I saw wasn't great but movie theatre 3D is fantastic. The Nvidia shutterglasses tech, however, was also pretty sweet. So while I couldn't declare a winner on that front, I can tell you that people having to spend an extra $200 or so for a shutterglasses setup is much preferable to having to re-buy your $2,000 television.

I tried playing games with shutter glasses quite a while back and was quite disappointed. Not really about the 3D effect, that was ok with a 120Hz CRT. But it's almost impossible to aim precisely because the entire HUD, including the crosshair, is very close to you while the enemies are further away and thus you can either focus the crosshair or an enemy, but never both. Closing one eye doesn't quite do the trick as it not only destroys the 3D effect, but it's also pointless because the crosshair will be off to the left or right.

That was a problem with the game itself. Since most games weren't built with 3D in mind, the HUD is a 2D element, not 3D. There is actually an option in the Nvidia 3D setup that replaces the 2D crosshair with a 3D one to get rid of the problem you've described.

In the future it will also be easy for developers to assign values for HUD elements to play nice with 3D.

~Jason
 

Phopojijo

A Loose Screw
Nov 13, 2005
1,458
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Canada
120Hz LCD TVs will most likely NOT play 3D shutter BluRay.

... it's 60Hz with an interpolated frame between each real frame (to smooth motion)... not 120Hz input (which is required for 3D).

There's only a couple of true 120Hz LCD or Plasma TVs... a bunch of Mitsubishi DLP projection TVs... and the rest of them are computer monitors.

http://www.3dmovielist.com/3dhdtvs.html
 
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Bi()ha2arD

Toxic!
Jun 29, 2009
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Germany
phobos.qml.net
I tried playing games with shutter glasses quite a while back and was quite disappointed. Not really about the 3D effect, that was ok with a 120Hz CRT. But it's almost impossible to aim precisely because the entire HUD, including the crosshair, is very close to you while the enemies are further away and thus you can either focus the crosshair or an enemy, but never both. Closing one eye doesn't quite do the trick as it not only destroys the 3D effect, but it's also pointless because the crosshair will be off to the left or right.


Use ironsights :p
 

DannyMeister

UT3 Jailbreak Coder
Dec 11, 2002
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Yeah, most of today's TV's won't work with shutter either. There are 3d TV's and projectors out there, some of which shutter and some of which project two images in side-by-side, red-blue, an image on 2 overlayed screens for polarization, and other configurations. No matter what for most people this is going to mean some upgrading if they wish to take advantage of 3d blu ray or gaming.

iZ3D and NVidia both have made great strides since the early days on making games playable in 3D. It's a game-to-game experience as so many developers don't take 3D into account, and the drivers have to provide fixes for certain engines/games or new configuration options to get your game looking good. Not many games can you pick up and play right away with 100% satisfaction. You can get by the 3d crosshair and the desired HUD depth problems using either of today's two most common drivers.
 

dragonfliet

I write stuffs
Apr 24, 2006
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So not only have I been schooled in my lack of TV knowledge, not realizing that they were simply interpolating instead of doing real 120Hz, but it seems my prediction for high frequency + shutter glasses is looking to go wrong. Samsung and JVC have hopped on board the RealD bandwagon (following Sony a month or so back) and while the Sony deal seemed to lean towards shutter technology, it was fairly mum. While the Samsung release seems to imply both technologies are being explored, the JVC deal explicitly talks about circular polarized as the way to go.

~Jason

Edit: flip flopping again, the new Bravia does 3D via shutterglasses. Oh people. Choose.
 
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