2D Editor Question

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Eyuva 'S' NRG

dont mess with the toilet monster
Apr 27, 2000
330
0
0
Toilet
Visit site
Say I want to extrude a curved archway, but everytime I do so, I get the shape I want, but there are so many surfaces on a side it would be impossible to align them. Is there anyway to reduce the amount of surfaces on the sides?
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
If you mean on the curved sides, then tough, you have to align them all :p
You can always download tex align, it helps you align textures on curved surfaces, I think you can get it from www.planetunreal.com/fordy

If you mean you get many surfaces at each end of the brush, align them to wall panning & wall direction (or to floor/ceiling if the brush is upright) then select the brush. Right click -> polys -> merge. Then do a geometry rebuild and the ends of the brush should be mrged into 1 surface.
 

Eyuva 'S' NRG

dont mess with the toilet monster
Apr 27, 2000
330
0
0
Toilet
Visit site
Originally posted by Bot_40
If you mean on the curved sides, then tough, you have to align them all :p
You can always download tex align, it helps you align textures on curved surfaces, I think you can get it from www.planetunreal.com/fordy

If you mean you get many surfaces at each end of the brush, align them to wall panning & wall direction (or to floor/ceiling if the brush is upright) then select the brush. Right click -> polys -> merge. Then do a geometry rebuild and the ends of the brush should be mrged into 1 surface.

Cool, thanks, that will come in handy.
 

Spargo-64

bDrunken-True
Feb 20, 2002
34
0
0
51
Phobos
home.austarnet.com.au
What i found to be pretty easy is when youve made your hallway,
Select your wall textures, i think its select adjacent coplanars, then use the texture rotate.
Normally they only need a touch to line them up, and texture rotate works great for this.