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Say I want to extrude a curved archway, but everytime I do so, I get the shape I want, but there are so many surfaces on a side it would be impossible to align them. Is there anyway to reduce the amount of surfaces on the sides?
If you mean on the curved sides, then tough, you have to align them all
You can always download tex align, it helps you align textures on curved surfaces, I think you can get it from www.planetunreal.com/fordy
If you mean you get many surfaces at each end of the brush, align them to wall panning & wall direction (or to floor/ceiling if the brush is upright) then select the brush. Right click -> polys -> merge. Then do a geometry rebuild and the ends of the brush should be mrged into 1 surface.
Originally posted by Bot_40 If you mean on the curved sides, then tough, you have to align them all
You can always download tex align, it helps you align textures on curved surfaces, I think you can get it from www.planetunreal.com/fordy
If you mean you get many surfaces at each end of the brush, align them to wall panning & wall direction (or to floor/ceiling if the brush is upright) then select the brush. Right click -> polys -> merge. Then do a geometry rebuild and the ends of the brush should be mrged into 1 surface.
What i found to be pretty easy is when youve made your hallway,
Select your wall textures, i think its select adjacent coplanars, then use the texture rotate.
Normally they only need a touch to line them up, and texture rotate works great for this.
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