Here's my biggest issue with the game:
Player walks around, sees an unarmed claymore, decides to arm it, accidentally picks it up, drops it, player now has half the stamina without carrying anything.
Technically, in real life, if you are carrying something, you dont suddenly get a limit to how "untired" you can get.
In my opinion, this is how the stamina system should be modelled:
-Player A spawns with a pistol, nothing more
-Player B spawns with a full assault loadout, and a claymore
-Both players have full stamina
-Player A and Player B jog to Objective
-Player A now has 95% stamina remaining
-Player B now has 25% stamina remaining
See what i'm getting at? Its not the maximum value that should be reduced, but the rate at which stamina decreases.
I know SS wouldn't make such an awkward descision unless it had a significant hit on gameplay, so I am very interested to hear why this system was chosen, and if any changes are going to be made to the stamina system for this bonus back or future releases.