as long as the interface doesn't become burdend down with over complexity, i'll welcome any added realism.
right now Infiltration i think does a pretty good job of simulating how a weapon looks, it's basic operation, and the general damage it does.
but as far as simulation goes... the pace of the game is way too fast to be realistic. In my opinion the speed of CQB is probably best illustratied in SWAT3, or Rainbow6/Rouge Spear, and out door combat would be OFP... (only because delta force is the only other outdoor combat game i've played)
In my experience fire and movement for CQB happens in two ways. (1) a slow and steady, stealthy, search phase, where things like stacking up and general methodical room clearing is done.-- which is currently missing from gameplay.
(2) the actuall combat: surpressive fire, utilizing cover, threat management, the good ol "double tap" ect ect.
so while although INF has done a very good job of making the weapons behaving realistically, its in the actual experience that i have doubts about.
but i'm sure as time and updates go by these issues will be addressed.
right now Infiltration i think does a pretty good job of simulating how a weapon looks, it's basic operation, and the general damage it does.
but as far as simulation goes... the pace of the game is way too fast to be realistic. In my opinion the speed of CQB is probably best illustratied in SWAT3, or Rainbow6/Rouge Spear, and out door combat would be OFP... (only because delta force is the only other outdoor combat game i've played)
In my experience fire and movement for CQB happens in two ways. (1) a slow and steady, stealthy, search phase, where things like stacking up and general methodical room clearing is done.-- which is currently missing from gameplay.
(2) the actuall combat: surpressive fire, utilizing cover, threat management, the good ol "double tap" ect ect.
so while although INF has done a very good job of making the weapons behaving realistically, its in the actual experience that i have doubts about.
but i'm sure as time and updates go by these issues will be addressed.