I think it's the only one spawn point for most EAS maps that gets me. The best part for DTAS to me, was starting at a random place, and having to rethink what you needed to do every time. It made old maps new again over and over. I was playing INF hardcore up until about 6 months ago, and I haven't picked it back up with the release of 2.9. It could be other factors as well, but the games I play instead of INF I could play anytime. But I don't. I play them instead of INF. I even stopped mapping and converting. I have just lost interest. The amount of fun varied far too much from server to server. A few slight setting differences in spawn time and reinforcement count makes a huge difference. And when there are only a few servers to choose from, it's not like anybody can find what feels best in one night. I hate dying, then waiting for 5 minutes for a respawn. I hate spawning and walking for 2 minutes just to get killed and then have to do it all over again if I'm lucky enough to have reinforcements. Not knowing the maps doesn't help either. And not having played as much, there's people out there that know each map and the routes already, and since nothing changes for most EAS maps, it's second nature to them. Random spawns keeps everybody on their toes, vets and noobs. Having only one spawn per team is stupid with respawns, because it heavily encourages spawnkilling. If there were more than one spawn location per team, coupled with random spawning, or even a choice of where to spawn, these things would discourage or at least cripple spawnkilling efforts. I think the beta testing team was playing honorably, and wouldn't try to annoy the other team with spawnkilling, making the game more fun. And everybody knew each other and knew the maps, something you hardly ever get on public servers. I'm surprised as hell if there's even small groups of teamwork, must less an entire team effort. And it doesn't matter what server you are on. I've played with RA vets and MUF monkeys with 2.9, and the amount of teamwork is about the same. Every man, woman, and child for themselves. How much longer do I have to wait until people start to use teamwork on servers? Tell me, and I'll try to squeeze INF into my busy schedule.