Hello all,
I am just sad, since inf 2.9 came out I am not sure if I like it or if I hate it. Has amazing features, sounds, graphics, weapons, gameplay is cool, but there is not an "inf feeling" in
gameplay.
When we ( I say "we" couse I have talked with lots of inf players in this last 2 months), used to play 2.86 (RD + DTAS + Rav2) we used to find some challenge. Random team spawn, flag placement and no respawn were amazing features, a new game for each round. I used to find myself adrenalined when playing with my inf friends, high heat beating, sweap, no bliking...
Since 2.9 came out I don't feel not even close to that. Static objectives with respawn make the game boring. All the challenge added by DTAS is gone. Respawn became a small form of ghosting, takes the advantage of tactical and good players. It's a undescriptive feeling to be 40mm naded for a respawned one, the same you just killed. No more "cone fire in 40mm shots" make a big difference too. Small recoil make some guns "Rambo wannabe" like Minimi, FA MAS.
I am sorry for this, but I like inf too much and I am not feeling the same I used to.
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Now, I have talked to servers admins to see if they can put some non respawnable servers, maybe once at weak. I would like to know how many players would like to play in this way, then we know if we can try a dedicated non respawnable server.
And, something I'd like to know is why there ins't any mutator like Rav2 or DTAS for 2.9 yet. I remember we had almost 3 groups of inf players, vanilla, Rav1 and Rav2 players, all happy playing inf, more or less realistic. It's not a case " I want to split it ", but I want my old Infiltration game back .
I am just sad, since inf 2.9 came out I am not sure if I like it or if I hate it. Has amazing features, sounds, graphics, weapons, gameplay is cool, but there is not an "inf feeling" in
gameplay.
When we ( I say "we" couse I have talked with lots of inf players in this last 2 months), used to play 2.86 (RD + DTAS + Rav2) we used to find some challenge. Random team spawn, flag placement and no respawn were amazing features, a new game for each round. I used to find myself adrenalined when playing with my inf friends, high heat beating, sweap, no bliking...
Since 2.9 came out I don't feel not even close to that. Static objectives with respawn make the game boring. All the challenge added by DTAS is gone. Respawn became a small form of ghosting, takes the advantage of tactical and good players. It's a undescriptive feeling to be 40mm naded for a respawned one, the same you just killed. No more "cone fire in 40mm shots" make a big difference too. Small recoil make some guns "Rambo wannabe" like Minimi, FA MAS.
I am sorry for this, but I like inf too much and I am not feeling the same I used to.
-----
Now, I have talked to servers admins to see if they can put some non respawnable servers, maybe once at weak. I would like to know how many players would like to play in this way, then we know if we can try a dedicated non respawnable server.
And, something I'd like to know is why there ins't any mutator like Rav2 or DTAS for 2.9 yet. I remember we had almost 3 groups of inf players, vanilla, Rav1 and Rav2 players, all happy playing inf, more or less realistic. It's not a case " I want to split it ", but I want my old Infiltration game back .