eye tracking

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    How to combine unrealscript2 and C++ (eye tracker API)?

    Hi, If I have understood correctly, there is no way to call DLL functions from unrealscript UE2 (that this feature was introduced in UE3) -- so with UE2, what is the work around to combine C++ code to call API functions and unrealscript? I am trying to link UE2 with SR Research's EyeLink Eye...