Problems with TeamSnakeEyes-pack

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Maxx

Bite Me
Dec 19, 2003
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Yesterday I got a mail with a question of someone starting a server with my TSE-packs installed.
When he does so he gets the following error message:

error message said:
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1483 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5600XT (8198)

Failed to load 'TSE-Delta': Can't find file 'TSE-Delta'

History: UObject::SafeLoadError <- UObject::GetPackageLinker <-
UGameEngine::BuildServerMasterMap <- ULevel::Listen <- Listen <-
UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel
<- UGameEngine::Tick <- Level Loading Docks ][ <- UpdateWorld <- MainLoop <-
FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <-
FArray::Realloc <- 0*2 <- FMallocWindows::Free

I told him to check the serverpackage-entries in the UT2004.ini but that didn`t work.

Now I`ve suggested to reinstall the pack and if that doesn`t work delete the TSE-Delta.upl and the serverpackage-entry to see if the whole pack causes that error.

Has anyone other clues?.....I don`t :(

EDIT:
I don`t have the possibility to test if they work on a server
 
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daloonie

sex boobs nude
Feb 7, 2004
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Denmark
www.daloonie.com
Well it somehow can't find the file he's supposed to use.

This line gives it away: "Failed to load 'TSE-Delta': Can't find file 'TSE-Delta'"
He could be putting the files in the wrong folders. Especially if he has AngelMappers newest map which has a couple of custom folders to contain multiple versions of textures/static meshes/map files etc.

If it is a skin he used as char before deleting it it can be changed in User.ini from Character=Something to Gorge or somthing similar as long the character is in the game.
Don't know if it's a problem it should turn back to default as soon as the files are missing?
 

Leonardo

Old fart on top the mountain.....
And yes its me I have arrived.....and Yes I had to remove the server entries before I can run server it seems. did it with all TSE entries. Removed each one at a time and the same error came up. Is it a problem with the way it was packed before the latest patch? Oh and Rex? I made sure I took each file extention and made sure each one was placed in its appropriate folder spot.
 
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Maxx

Bite Me
Dec 19, 2003
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Welcome to the board!

Can please someone else try to start a server with one of the packs, to see if the error occurs?

Hm, I wanted to add a special combo of egypt and merc animations for that pack and klasnic wrote me a TSE.u file containing that info.

The u-file is accidently included in the pack but NOT USED, I planned to use it for bonus "Teamcolor Deathmatch Only"-Bots but abandoned it due the massive amount chars. I forgot to delete the file, maybe this causes the probs (I remember custom species always making probs on servers).

Maybe termination of that file helps?
 
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UTGirl

Link(gun) Lady
MäxX said:
I`ve splitted that stuff in 4 parts, due I have a heart for our poor 56k users :)
New is a installer to make things even more comfortable. Only one con, there are no serverpackage-entries made automatically. (I`ve also forgot to mention that in the readme, sorry) so for use on a server, add the following lines to the UT2004.ini file found in the System directory of Unreal Tournament 2004, under the section
[Engine.GameEngine]:
ServerPackages=TSE-Alpha
ServerPackages=TSE-Bravo
ServerPackages=TSE-Charlie
ServerPackages=TSE-Delta
ServerPackages=TSE_Cobra

OMG, MäxX what are you doing?
Forget polls - meanwhile that`s called to pull a MäxX...
Forget to mention important info
Forget to delete certain files
Forget to send me the promised Indy500 car setups
:p
 
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klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
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Waterford, Ireland
MäxX said:
Maybe termination of that file helps?

No, MäxX if it's unused it's not that ;)

Thanks for the info, UTGirl. I'll check out the packs later on once I've time and try host a server with them but for now, where's the mention of the mod files? Each character has to have it's own mod file.

So, for example if there's a character called UTGirl in TSE_Delta it would read;

serverpackages=UTGirlMod
serverpackages=TSE_Delta (if that's what the texture file is called)

Each character in the pack would have it's own mod file and when it's used on the server that particular character in the pack would be sent to clients :)

Hope that helps 'til I've time to check it out :tup:

[EDIT] Now we can have a UTGirl on every machine :lol:
 
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Maxx

Bite Me
Dec 19, 2003
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Now it starts being intresting!

In each pack are 4 chars, but I thought there just must be the utx or upl file registered (they both have the same name)
I didn`t make mod-files for every char.

EDIT:
UTGirl deserved her very own utx-file :p alltough she is a little bit cheeky sometimes :lol:

EDIT2:
OK, let`s take this for example:

TSE-Delta contains of 4 chars.
Neos, Desertrain, Fury and Cobra

So the proper entry in the ini would read:

serverpackages=TSE-Delta
serverpackages=NeosMod
serverpackages=DesertrainMod
serverpackages=FuryMod
serverpackages=CobraMod

Must we create the mod-files? OMG, this is complicated. Great we have some gurus gere :2thumb:

EDIT3:
If that`s the solution we should add the info and maybe files to the review :p
 
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klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
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Waterford, Ireland
Did you make up a mod file for each pack, MäxX?

The .upl really has nothing to do with it. That just stores info on the local machine about the character. [EDIT] The mod file is what pushes the character from the server.

I saw a mod file for one of my packs on gameservers (which I didn't make up) called xlmod.u yet when I made the official ones I had three separate ones for each character in the pack. I guess it's possible to have one mod file for the entire pack but I'd have to check out the mod file I mentioned to see how it's written :)
 

Maxx

Bite Me
Dec 19, 2003
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klasnic said:
.... I guess it's possible to have one mod file for the entire pack but I'd have to check out the mod file I mentioned to see how it's written :)
One for each pack and one for UTGirl (2 skins in total) would be great :2thumb:

I don`t have any clues to write such a file :(
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Oh :lol: I wasn't volunteering but I'll do it hehe.

I'll upload them here (as an attachment) in a couple of hours as I'm pretty busy at the mo :)

[EDIT] tbh I still haven't had time to check out many of the skins I've downloaded for nearly three months now so even yours was still on my "to view" list lol. I'll check them out now while I'm at it :D
 
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UTGirl

Link(gun) Lady
Klasnic
brentdance.gif


I`m just honest MäxX ;)

I`ll include the files also in the review and add a link to this thread
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
38
10
Waterford, Ireland
Oops I ran into a problem already. I installed SteffiSpecial but it uses a voice pack I've not got installed. The voice pack will also need to be pushed from the server but I've never done that, so don't know how :(

Any ideas? Also there seems to be a problem with the bio - Does it work in game?

[EDIT #1] Just checked the .upl and the text= line is wrong so it doesn't use the .int file. The skin uses as voice pack called UTFemVoiceTwo2K4VP21 which I haven't got. Is there any info with that about pushing it from a server?

[EDIT #2] zomg I just noticed the file sizes of the TSE textures. Even compressed, if you push them from a server anyone connecting would have to download a 15MB+ file. I tend to disconnect from a server when it's anything over 4MB. Should I still go ahead and do this? I can't see many people hanging around to connect while big files like that are being downloaded :(
 
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