Hi,
I installed the S3TC hi level textures in Unreal Tournament, v.436, following the directions contained in this Forum. I'm using an ATI X1650 video card with 256 MB memory. Also running an Intel Core 2 Quad, 2.66 GHz processor on Vista with 4 GB system RAM.
I've configured the Options as prescribed in the directions. Using D3D rendering (D3D9), which my system supports, I get the following error when I launch UT:
"D3D driver encountered oversize textures without sufficient MIPMAPs"
What should I do?
In the options, I have selected "true" for Trilinear Filtering. I get the error whether this setting is set to true or to false.
Thanks,
Freddie
Later Edit: I think I got it working by using OpenGL, rather than D3D (D3D9). I have no idea why D3D isn't working. Any ideas?
I installed the S3TC hi level textures in Unreal Tournament, v.436, following the directions contained in this Forum. I'm using an ATI X1650 video card with 256 MB memory. Also running an Intel Core 2 Quad, 2.66 GHz processor on Vista with 4 GB system RAM.
I've configured the Options as prescribed in the directions. Using D3D rendering (D3D9), which my system supports, I get the following error when I launch UT:
"D3D driver encountered oversize textures without sufficient MIPMAPs"
What should I do?
In the options, I have selected "true" for Trilinear Filtering. I get the error whether this setting is set to true or to false.
Thanks,
Freddie
Later Edit: I think I got it working by using OpenGL, rather than D3D (D3D9). I have no idea why D3D isn't working. Any ideas?
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