Hello everyone,
I'm Heather and I'm pretty new to using the Unreal Editor. I have basic knowledge, and am currently building my own level for a college class I am taking. Here's my problem, maybe someone can help
I am using Unreal Editor version 3.0 from the UT2004 editors choice game.
My problem is importing a mesh I built in 3DS Max, and having the textures properly aligned in Unreal Editor. I built a stop sign and applied 4 different textures in a multi/sub object material. Each texture also has its own map channel, so when I apply the UVW map coordinates, I can change each image separately. Now, everything jives in max and the stop sign looks great from every angle all 4 of the textures I used are compatible with the unreal editor. The iron for the stand and the side area of the stop sign are 256 X 256. The front and back of the stop sign are 512X512 and they are all saved as bitmaps.
When I import the mesh into unreal, it shows up, but the textures are not lined up properly. The stop part of the sign appears way to large and not sized like I did in max. The textures all show up, they just aren't properly aligned. Now sure how to fix this. I was thinking of making my stop sign faces smaller in size and seeing if that would help. Right now they are kind of large at 512X512, so maybe if I take them to 256 X 256?
Oh, and not to sound like a snot, but yes I rebuilt the level over and over and over, haha. I do when I change anything (sorry, but everyone always asks if the level was rebuilt, so I figured I'd answer it first)
I'm attaching a screenshot of both the stop sign in max and in the unreal editor so you can see what I'm talking about. Just thought I would mention that I have successfully imported a street light that I made in max. The textures all lined up properly on that one, but I only had 2 UVW maps on it, so maybe that had something to do with it?
I appreciate any help I can get
Screenshots:
Render from max
Imported into the editor
Just for fun my streetlight
I'm Heather and I'm pretty new to using the Unreal Editor. I have basic knowledge, and am currently building my own level for a college class I am taking. Here's my problem, maybe someone can help
I am using Unreal Editor version 3.0 from the UT2004 editors choice game.
My problem is importing a mesh I built in 3DS Max, and having the textures properly aligned in Unreal Editor. I built a stop sign and applied 4 different textures in a multi/sub object material. Each texture also has its own map channel, so when I apply the UVW map coordinates, I can change each image separately. Now, everything jives in max and the stop sign looks great from every angle all 4 of the textures I used are compatible with the unreal editor. The iron for the stand and the side area of the stop sign are 256 X 256. The front and back of the stop sign are 512X512 and they are all saved as bitmaps.
When I import the mesh into unreal, it shows up, but the textures are not lined up properly. The stop part of the sign appears way to large and not sized like I did in max. The textures all show up, they just aren't properly aligned. Now sure how to fix this. I was thinking of making my stop sign faces smaller in size and seeing if that would help. Right now they are kind of large at 512X512, so maybe if I take them to 256 X 256?
Oh, and not to sound like a snot, but yes I rebuilt the level over and over and over, haha. I do when I change anything (sorry, but everyone always asks if the level was rebuilt, so I figured I'd answer it first)
I'm attaching a screenshot of both the stop sign in max and in the unreal editor so you can see what I'm talking about. Just thought I would mention that I have successfully imported a street light that I made in max. The textures all lined up properly on that one, but I only had 2 UVW maps on it, so maybe that had something to do with it?
I appreciate any help I can get
Screenshots:
Render from max
Imported into the editor
Just for fun my streetlight