Joe 'DrSin' Wilcox Interview

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Sir_Brizz

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Feb 3, 2000
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I don't know why people hate DrSin so much. He is a security guy, but that isn't his main function over at Epic. He's practically the only [EPIC] guy I ever see playing online anymore, too.
 

Neophoenix

Bast's Pet
Aug 4, 2005
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m&ms said:
I bet they added bunnyhopping.
How does one ADD bunnyhopping? That's something that is player spicific.

W0RF said:
w00t Railgun!
Umm, where did you see that?

Wowbagger said:
OMG Adrenaline is gone!, thank you Epic, thank you, thank you, thank you :D
I'm glad it is out of CTF and DM too, but I hope they leave it in ONS and UW. Or at least bring back the relics mutator.

edhe said:
:tup:
Just hope they keep the Lightening Gun.
From the interviews so far, it sounds like the LG is out, and the SR is being modified. Sry dude
 
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Flak

I am Gamer, hear me Pwn. RAWR
May 26, 2004
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Sir_Brizz said:
I don't know why people hate DrSin so much. He is a security guy, but that isn't his main function over at Epic. He's practically the only [EPIC] guy I ever see playing online anymore, too.

I don't get it either. He's a blast to play with, he's a VERY nice guy and he's a die hard UT player. UT would not be the same without him.
 

Nosnos

Nali
Jan 6, 2003
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[NBS]Flak said:
I don't get it either. He's a blast to play with, he's a VERY nice guy and he's a die hard UT player. UT would not be the same without him.

It's probably because he is the one who is most active in the community, he goes to forums and answers question. Therefore he gets to take the heat for things that he doesn't deserve the heat for... unfair but that's just the world we live in I guess ^^

I wonder when Epic are gonna answer the question I sent them... been almost a month now ^^
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
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It's a long story...

I have a couple of personal issues with him (or rather the fanboys he built up) back from UT99/CSHP.

He's also said a few things that I've found to be just a little arrogant in the past. To me anyway, he sometimes comes across as being a little dimissive of the community. I don't touch INA, so I don't see what he's like there. He might be fine most of the time, but he's not someone I have a lot of time or respect for.

The fact that he's been a virtual non-entity when it comes to cheat protection in UT200x doesn't help.
 

Skold

Sexy!
Aug 10, 2000
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Sir_Brizz said:
I don't know why people hate DrSin so much. He is a security guy, but that isn't his main function over at Epic. He's practically the only [EPIC] guy I ever see playing online anymore, too.

Because he's the guy that released the first UT99 aimbot (remember how he got "fooled" into sending it to someone who wanted to help him develop an anti-cheat), and it was a total ploy to get a job at Epic. Then he made December. gg
 

Captain Kewl

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Feb 13, 2001
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IN YOUR HOUSE
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I don't think his current job at Epic really has anything to do with security at all. His title is "Gameplay Programmer". Security I would think is more engine-level.

But yes, December is pretty unforgivable.
 

Selerox

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Inneffectual and Overrated

Skold said:
Because he's the guy that released the first UT99 aimbot (remember how he got "fooled" into sending it to someone who wanted to help him develop an anti-cheat), and it was a total ploy to get a job at Epic. Then he made December. gg

That too. I always thought it was odd that when he did CSHP it blocked stuff based on his hacks, and as soon as he's at Epic with UT2003, he can't stop s***....

As for the maps, he did January too didn't he? Either way, he deserves to be whipped through the streets.
 

Sir_Brizz

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Feb 3, 2000
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Selerox said:
That too. I always thought it was odd that when he did CSHP it blocked stuff based on his hacks, and as soon as he's at Epic with UT2003, he can't stop s***....

As for the maps, he did January too didn't he? Either way, he deserves to be whipped through the streets.
HAEEEE I GAT HER FROUM GOGOGLE!!! WAER IS RDEMEMER AND NOVMBRE!!!!!!!!!!!!!!
 

JaFO

bugs are features too ...
Nov 5, 2000
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damn ... it'd be a shame to see adrenaline gone. I'd hoped they'd streamlined the mechanisme (no button-combo's, no pacman-like pill-chomping, perhaps a mix between powerups and super-adrenaline-pill-pickups).

At the very least I would like to see an Adrenaline-like mutator, because its chaotic and sometimes unbalanced nature is what made it fun to use in DM. Adrenaline is right up there with Instagib : fun in limited doses.
 

Neophoenix

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Aug 4, 2005
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BeerGut said:
Adrenaline was never in ONS.
I should have worded that better. I meant they should have Adren in ONS and UW game types. I think it would help the common foot soldier be a little less vulnerable.

I made a comment about something similar in the UT2007 forum JaFO. I think if someone does make an Adren mutator for UT2007 They should also add more combos like "resupply, time bomb, and defense."
 
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Apathy

The original
Apr 16, 2004
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No shieldgun and no adrenaline, looks like they are on the right path, now just get rid of lockdown and double jump and we will have a *real* game to play and not some acrobatic BS game right,right,left,right=gg epic.
Thank gawd somebody is finally coming to their senses over there.
 

EggBoy

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Apr 26, 2005
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Apathy said:
No shieldgun and no adrenaline, looks like they are on the right path, now just get rid of lockdown and double jump and we will have a *real* game to play and not some acrobatic BS game right,right,left,right=gg epic.
Thank gawd somebody is finally coming to their senses over there.

Impact hammer is much cooler (but less useful) than the shieldgun, which is just a bit to strange and alien. It would be nice to have something better than the completely useless deflection alt-fire in UT99.

I think double jumps are cool cos its bloody anoying trying to jump onto some parts of the map and just missing it, and its not like you can grab onto ledges. Boost dodging is good as well, without it infantry will be too crappy in ONS and it certainly makes the game more unpredictable and interesting in other game types since you can get around the map quickly. I think the main problem people have with boosting is that it feels too 'floaty' and unnatural. As long as they fix that and maybe tone it down slightly like they said they would, then it should be fine in UT2007.

It seems like too many people want UT2007 to be just a remake of UT99 with next gen graphics. A game like that will die completely and there will be noone left playing except diehards, like what happened to Quake 4. I would rather see something new, but it is critical to have a solid feel to it like UT99 (but not the same game!)...to shut the diehard fanboys up
 

fuegerstef

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Nov 7, 2003
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EggBoy said:
I think double jumps are cool cos its bloody anoying trying to jump onto some parts of the map and just missing it...


Boost dodging is good as well, without it infantry will be too crappy in ONS and it certainly makes the game more unpredictable and interesting in other game types since you can get around the map quickly.

The first is a matter of map design and the height of stuff you want to jump onto... ...you can miss stuff as easy with a double jump as with a single jump if the map is designed that way...


Hmmm, boost dodging was available in UT2003... ...but there was no ONS in it. There is no boost dodging (or at least only a totally nerfed version that doesn't deserve the name) in UT2004... ...and what ONS maps did you play that boost dodging was useful for infantry?????????????
 

EggBoy

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fuegerstef said:
The first is a matter of map design and the height of stuff you want to jump onto... ...you can miss stuff as easy with a double jump as with a single jump if the map is designed that way...


Hmmm, boost dodging was available in UT2003... ...but there was no ONS in it. There is no boost dodging (or at least only a totally nerfed version that doesn't deserve the name) in UT2004... ...and what ONS maps did you play that boost dodging was useful for infantry?????????????


True, maps can be designed so you dont need double jumps, but its still useful for many situations you may get into, and also riding on top of vehicles. What I mean about boost dodging being useful in ONS is that you can move around much faster than normal using boost than just running. It has saved me so many times by getting me behind cover quickly when I see a tank turret turning in my direction!! Dueling a manta (or any other vehicle) on foot would be much harder without boost. I have even avoided shock combo chains from Hellbenders.

For normal maps, if you have seen and demos of pros playing 1-on-1 DM, the game is made much more interesting because they can get around the map much faster and more unpredictably. For CTF you can run with flag faster, and you can get past campers and spammers more easily. And the list goes on and on... I doesnt matter what map or gametype you play it is ALWAYS useful. I dont know if its just that you havent even given boosting a chance and figured out all the obvious benefits of it yourselft, or what?... I mean, I thought everyone knows how useful boost is, its just that people dont like the floaty-ness and sometimes it just looks retarded and makes the game less in-your-face.

Anyway, what about if they have a 'stamina' bar which gets used up when you boost and jump, and then recharges slowly, to tone it down a little?