i got some hints
a good friend told me how 2 lower the ping (still high) and here are the new rates :Log: bspBuildBounds: Generated 1160 bounds, 8462 hulls
Log: BuildZoneInfo: 2 ZoneInfo actors, 0 duplicates, 0 zoneless
Log: Portalized: 2233 portals, 55 zone portals (62 fragments), 815 leaves, 2211 nodes
Log: Lightsource Light19: 217 leaves
Log: Lightsource Light0: 17 leaves
Log: Lightsource Light1: 72 leaves
Log: Lightsource Light2: 99 leaves
Log: Lightsource Light3: 120 leaves
Log: Lightsource Light4: 90 leaves
Log: Lightsource Light5: 89 leaves
Log: Lightsource Light6: 70 leaves
Log: Lightsource Light8: 44 leaves
Log: Lightsource Light9: 30 leaves
Log: Lightsource Light10: 14 leaves
Log: Lightsource Light11: 16 leaves
Log: Lightsource Light12: 18 leaves
Log: Lightsource Light13: 21 leaves
Log: Lightsource Light17: 177 leaves
Log: Lightsource Light18: 231 leaves
Log: Lightsource Light20: 177 leaves
Log: Lightsource ControlPoint0: 9 leaves
Log: Lightsource Light14: 94 leaves
Log: Lightsource Light15: 86 leaves
Log: Lightsource Light28: 0 leaves
Log: Lightsource Light31: 134 leaves
Log: Lightsource Light32: 137 leaves
Log: Lightsource Light40: 200 leaves
Log: Lightsource Light41: 94 leaves
Log: Lightsource Light42: 83 leaves
Log: Lightsource Light43: 80 leaves
Log: Lightsource Light44: 104 leaves
Log: Lightsource Light45: 32 leaves
Log: Lightsource Light46: 32 leaves
Log: Lightsource Light16: 80 leaves
Log: Lightsource Light21: 73 leaves
Log: Lightsource Light23: 90 leaves
Log: Lightsource Light24: 14 leaves
Log: Lightsource Light26: 78 leaves
Log: Lightsource Light27: 83 leaves
Log: Lightsource Light29: 95 leaves
Log: Lightsource Light30: 118 leaves
Log: Lightsource Light34: 67 leaves
Log: Lightsource Light36: 36 leaves
Log: Lightsource Light38: 35 leaves
Log: Lightsource Light39: 0 leaves
Log: Lightsource Light47: 29 leaves
Log: Lightsource Light48: 29 leaves
Log: Lightsource Light49: 39 leaves
Log: Lightsource Light50: 32 leaves
Log: Lightsource Light51: 38 leaves
Log: Lightsource Light52: 50 leaves
Log: Lightsource Light53: 135 leaves
Log: Lightsource Light54: 148 leaves
Log: Lightsource Light55: 68 leaves
Log: Lightsource Light56: 39 leaves
Log: Lightsource Light57: 50 leaves
Log: Lightsource Light58: 48 leaves
Log: Lightsource Light59: 50 leaves
Log: Lightsource Light60: 38 leaves
Log: Lightsource Light61: 49 leaves
Log: Lightsource Light62: 69 leaves
Log: Lightsource Light63: 71 leaves
Log: Lightsource Light64: 62 leaves
Log: Lightsource Light65: 65 leaves
Log: Lightsource Light66: 70 leaves
Log: Lightsource Light67: 73 leaves
Log: Lightsource Light68: 19 leaves
Log: Lightsource Light69: 33 leaves
Log: Lightsource Light70: 36 leaves
Log: Lightsource Light72: 124 leaves
Log: Lightsource Light74: 99 leaves
Log: Lightsource Light76: 127 leaves
Log: Lightsource Light78: 108 leaves
Log: Lightsource Light80: 125 leaves
Log: Lightsource Light82: 105 leaves
Log: Lightsource Light83: 137 leaves
Log: Lightsource Light7: 86 leaves
Log: Time = 16.128500 msec per light
Log: BspOptGeom begin
Log: MergeNearPoints merged 2/2643, collapsed 0
Log: Polys: 1465 -> 1465
Log: Nodes: 2211 -> 2211
Log: Points: 2643 -> 2641
Log: Vectors: 720 -> 720
Warning: Node side limit reached (x12)
Log: BspOptGeom building sidelinks
Log: BspOptGeom end
Log: Processed 1142 T-points, linked: 9314/9667 sides
Init: Initialized moving brush tracker for Level MyLevel.MyLevel
Init: Input system initialized for WindowsViewport7
Log: Opened temporary viewport
Log: Occluded 444 views in 0.000000 sec (0.000000 msec per light)
Init: Shut down moving brush tracker for Level MyLevel.MyLevel
Log: 74 Lights, 1171 Polys, 5209 Pairs, 726563 Rays
DevPath: Remove 0 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added reachspecs to ControlPoint0
DevPath: Added reachspecs to PlayerStart0
DevPath: Added 0 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 0 reachspecs
DevPath: All done