I'll look into the name thing (shouldn't be hard because I'm quite sure I can parse the connections URL, which includes the ?Name= pointer), first things first tho..We gotta see if that thing works.
Now, I assume Rune comes with a program in the system folder called UCC right? Well you should ALWAYS use that to compile things and not the editor because the editor gives you messed up packages
This is how to use ucc: http://wiki.beyondunreal.com/wiki/Compiling_With_UCC
The problem with the class header you have there is that you have an extra ;, it should be like this:
To make this execute you will have to change the code in DownloadNotify and run it as a ServerActor (in Rune.ini find ServerActor= and add a new one under it called ServerActor=DownloadNotify.DownloadNotify)
Then change the code to get it to work. (or you can leave the code as it is to see if it loads and executes the test code properly)
EDIT: You shouldn't put it under mutator, leave the classname as is or the dll will not link with it
Now, I assume Rune comes with a program in the system folder called UCC right? Well you should ALWAYS use that to compile things and not the editor because the editor gives you messed up packages
This is how to use ucc: http://wiki.beyondunreal.com/wiki/Compiling_With_UCC
The problem with the class header you have there is that you have an extra ;, it should be like this:
Code:
Class DownloadNotify extends Actor// you had an ; here, which is wrong
native;
To make this execute you will have to change the code in DownloadNotify and run it as a ServerActor (in Rune.ini find ServerActor= and add a new one under it called ServerActor=DownloadNotify.DownloadNotify)
Then change the code to get it to work. (or you can leave the code as it is to see if it loads and executes the test code properly)
EDIT: You shouldn't put it under mutator, leave the classname as is or the dll will not link with it
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