What do you think about DM-Cloudwar?

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What do you think about DM-Cloudwar?

  • It is GREAT!!!

    Votes: 4 17.4%
  • Fantastic!

    Votes: 0 0.0%
  • Revolutionary level design!!

    Votes: 13 56.5%
  • Simply Leet!

    Votes: 1 4.3%
  • It's OK!

    Votes: 5 21.7%

  • Total voters
    23
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Àëåêñ, çàêàí÷èâàé óæå, çàêðûâàé ýòó òåìó, çàáåé íà âñåõ! Òâîÿ êàðòà íå î÷åíü õîðîøà, òû ïðîñòî åùå íîâè÷îê (êàê è âñå èìè êîãäà-òî áûëè)! Òàê ÷òî êîí÷àé ïîääåðæèâàòü ýòó òåìó è ïîäëèâàòü ìàñëà â îãîíü, ëó÷øå ñäåëàé ÷òî-íèòü åùå, òîëüêî ëó÷øå! Íèêîìó íå èíòåðåñíî êàê òû èçó÷àë ðåäàêòîð è ò.ä. è ò.ï. Òàêîå ÿ ñäåëàþ çà 10 ìèíóò, åé áîãó çà 10!!! Òû æå âèäèøü ñàì íàâåðíîå, ÷òî òâîÿ êàðòà "íå êàòèò" (òèïà òîëüêî ÷òîá âûó÷èòü èíñòðóìåíòû è àçû â êàðòîñòðîåíèè, íî íà ñåðüåçíóþ ðàáîòó, äîñòîéíóþ âíèìàíèå ýòî íå ïîõîæå) Òàê ÷òî åñëè õî÷åøü äåëàé êàðòû ëó÷øå, ÷åì ýòà!!! À åñëè íå õî÷åøü - çàáåé!!! Çà÷åì òû êàæäûé ðàç äàåø ïîâîä ñåáÿ îõàÿòü?!!! Ìíå íå ïîíÿòíî... :rolleyes:
 

Evil_Cope

For the Win, motherfather!
Aug 24, 2001
2,070
1
0
Originally posted by RealRedFox
Àëåêñ, çàêàí÷èâàé óæå, çàêðûâàé ýòó òåìó, çàáåé íà âñåõ! Òâîÿ êàðòà íå î÷åíü õîðîøà, òû ïðîñòî åùå íîâè÷îê (êàê è âñå èìè êîãäà-òî áûëè)! Òàê ÷òî êîí÷àé ïîääåðæèâàòü ýòó òåìó è ïîäëèâàòü ìàñëà â îãîíü, ëó÷øå ñäåëàé ÷òî-íèòü åùå, òîëüêî ëó÷øå! Íèêîìó íå èíòåðåñíî êàê òû èçó÷àë ðåäàêòîð è ò.ä. è ò.ï. Òàêîå ÿ ñäåëàþ çà 10 ìèíóò, åé áîãó çà 10!!! Òû æå âèäèøü ñàì íàâåðíîå, ÷òî òâîÿ êàðòà "íå êàòèò" (òèïà òîëüêî ÷òîá âûó÷èòü èíñòðóìåíòû è àçû â êàðòîñòðîåíèè, íî íà ñåðüåçíóþ ðàáîòó, äîñòîéíóþ âíèìàíèå ýòî íå ïîõîæå) Òàê ÷òî åñëè õî÷åøü äåëàé êàðòû ëó÷øå, ÷åì ýòà!!! À åñëè íå õî÷åøü - çàáåé!!! Çà÷åì òû êàæäûé ðàç äàåø ïîâîä ñåáÿ îõàÿòü?!!! Ìíå íå ïîíÿòíî... :rolleyes:

uhuh. yeah. totaly with you. yup. exactly. :hmm:
 

LXIXGTO

"Cruising At The Speed of Iron!"
Re: DM-Cloud War

Are you people serious? Are these praise reviews really referring to DM-Cloud War? :eek:

I didn't even vote for there wasn't any field for someone
who disliked the map.

Open the map in U Ed 2.0 ...
This map lacks any kind of complexity whatsoever.


There are only 51 lights and many of those are in the very simple
and boring sky box. In addition there are only 4-5
textures used in the whole map.
I'm no expert mapper but I'd say that this map could easily
be made in one three hour session. The author didn't even take the time to align the weapons and powerups to the floor.
As a result most of the weapons and ammo appear halfway
burried into the floor and the med boxes are floating
in mid air.

Don't get me wrong. I appreciate the effort the author made
to share their map with us, but, it certainly is not a revolutionary
map by any means. True some might like falling to their death
so often but that kind of gameplay hardly makes the map
worth a 10!

I'd rate it a 2.5



:cool:
 

AlexanderII

Ready to play Duke Nukem?
Dec 20, 2001
85
0
0
www.conk.com
LXIXGTO:
True some might like falling to their death
Ha-ha-ha!
You made me laugh now! That's the idea of themap: not to fall down! There are so many ways to improve on your skills there! If you fall down all the time you're free to use your teleporter any time. That's a cheap trick and I don't use it myself, so dont start qouting that suggestion everywhere.
As I said before: this map is for hardcore players only.

Just tell me how many lights woud I have to use to satisfy you? Or is that the skybox that concerns you the most? And, does it have to be complex? Are you complex?
How many textures should be used in a good map?
I'm no expert mapper but I'd say that this map could easily
be made in one three hour session. The author didn't even take the time to align the weapons and powerups to the floor.
That's why it's called Demo. I wanted to hear response about the gameplay before starting to improve on the visual effect. In fact there is a better textured version already included in the package.

AlexanderII
 

LXIXGTO

"Cruising At The Speed of Iron!"
Yes!! I realize the object is not to fall off. :p
You left out "so often" from your quote from my post.
I just thought it was too easy to be pushed off
since the top is so open.
.
I'll say this again:
<Don't get me wrong. I appreciate the effort the author made
to share their map with us, but, it certainly is not a revolutionary
map by any means. True some might like falling to their death
so often but that kind of gameplay hardly makes the map
worth a 10! >
.
Hey man, sorry if I offended you. I was just surprised
by the way some were overwhelmed by the construction.
At least I was civil about my opinions
and refrained from using insults and foul mouthed
language as some do. ... he he lol ... :lol:
.
.
You said:
<<<"Just tell me how many lights woud I have to use to satisfy you? Or is that the skybox that concerns you the most? And, does it have to be complex? Are you complex?
How many textures should be used in a good map?">>>
.
.
OK, I'll be more specific ...
I know that dynamic lighting may have made it run slower...
... I guess the number of lights wasn't the actual issue
but the lack of any lightining effects ...
Highlighting a few critical areas with some well placed
colored spotlights would have added some depth.
And some objects in the sky box to hide the brush seams
would have been nice too.
.
.
Again, sorry if I offended you ... :D
.



:cool:
 

AlexanderII

Ready to play Duke Nukem?
Dec 20, 2001
85
0
0
www.conk.com
LXIXGTO:
Not these are real helpful comments. I've been working on the lighting, texturing and skybox for quite a while since September, when the demo was "ready". But maybe I should wait until Unreal2 is out before going any further?

Regards,

AlexanderII
 

Akuma

Deacon Massif
Mar 4, 2000
929
0
0
Visit site
Why wait? If I were you I'd get in some practice for Unreal2 now with UT - you've heard that Unreal2 levels are super high poly with terrain?

well why dont you start making a map with that polycount now, and use terraedit to make the terrain? It could be CloudWars][ - the same great, pure & simple gameplay but with some stunning 40,000 poly eyecandy - I'm talking PERFECT spheres and cylinders with 200+ sides.

LXIXGTO, leave the guy alone - even Helen Keller could see that you're consumed with jealousy.
 

Balton

The Beast of Worship
Mar 6, 2001
13,428
118
63
39
Berlin
Originally posted by [IMD1]KillRoy
Me kicks everyone in the nuts who takes this thread serious

(BTW if some of you are women, I cant kick you in the nuts....) :D

lol, that means you kick alexander twice...
 

Claw

Weird little hermit on dried frog pills
Nov 3, 2001
929
0
0
Visit site
Originally posted by [IMD1]KillRoy
Me kicks everyone in the nuts who takes this thread serious

(BTW if some of you are women, I cant kick you in the nuts....) :D

p00r LXIXGTO... or was he relly making a joke too subtle for my understanding?
 

LXIXGTO

"Cruising At The Speed of Iron!"
Originally posted by @kuma
LXIXGTO, leave the guy alone - even Helen Keller could see that you're consumed with jealousy.
.
.
.
:lol:
.
.
Hey, all I was saying was that I didn't think the map was as
"revolutionary" as some asserted. Is it so bad
of me to think so? :rolleyes: ...
The forum is for us to share our thoughts on the map, right?
Sorry if I didn't give it a 10 just for gameplay. ... :lol:
.
.
I spent another hour this morning playing the
map again. I appreciate the fact that the author
put forth the effort to make a different kind of
map that involved crouching to avoid being thrown
off. Maybe I should have taken more account
that it was just a DEMO version. ... :D
.
.
.







:cool:
 

Balton

The Beast of Worship
Mar 6, 2001
13,428
118
63
39
Berlin
Originally posted by LXIXGTO

.
Hey, all I was saying was that I didn't think the map was as
"revolutionary" as some asserted. Is it so bad
of me to think so? :rolleyes: ...
The forum is for us to share our thoughts on the map, right?
Sorry if I didn't give it a 10 just for gameplay. ... :lol:
.
.
I spent another hour this morning playing the
map again. I appreciate the fact that the author
put forth the effort to make a different kind of
map that involved crouching to avoid being thrown
off. Maybe I should have taken more account
that it was just a DEMO version. ... :D
:cool:

the map sucks! just cos a davidM is bored and is making his jokes a map doenst have to be cool. face it! the map still sucks!
 

AlexanderII

Ready to play Duke Nukem?
Dec 20, 2001
85
0
0
www.conk.com
Originally posted by Balton.de


the map sucks! just cos a davidM is bored and is making his jokes a map doenst have to be cool. face it! the map still sucks!
O, Great Teacher, may kiss your feet for opening my eyes. I was totally blind, and I can see! How can I thank you for such a miraculous healing?

Now, seriously. Tell me, did you at least download it? I see people here who can't play this map less than an hour. Can you say the same about maps made by you?

Regards,

AlexanderII
 

Balton

The Beast of Worship
Mar 6, 2001
13,428
118
63
39
Berlin
Originally posted by AlexanderII

O, Great Teacher, may kiss your feet for opening my eyes. I was totally blind, and I can see! How can I thank you for such a miraculous healing?

Now, seriously. Tell me, did you at least download it? I see people here who can't play this map less than an hour. Can you say the same about maps made by you?

Regards,

AlexanderII

lol, the same old crap!

YOUR MAP SUX! Hourences said it already in one of the first points.
I did NOT DL IT! you screenshots show off enough to tell me! My maps are FAR better than yours! I even dont have to compare. And do you know what? You dont have to be a mapper(dont need a map) to critizies other maps. Your hardcore player **** talk doesnt interest anyone. The players have to tell. Play CTF-Niven to expire what is a liked CFT-Hardcore player map. is that map so plain simple and boring as your map? NO! again, rethink your position! I know where I am standing and I am listening to all those people from whom I know they can give valunabel informations(map vise)
 
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