I'm using the latest OpenGL driver from http://www.cwdohnal.com/utglr/ in both screenshots. A couple weeks ago, UT crashed and when I restarted it, the textures changed to some kind of pixelated dithering, and the brightness was lower than before.
(please right-click > view image to see full resolution and notice the effect)
Before:
After:
I've screwed around with the settings but I have no idea what caused this, and can't seem to fix it... Playing on D3D9 shows the textures as they're supposed to be (like in the before pic) but this laptop's always been a bit iffy with UT on D3D, so I've preferred OpenGL.
Edit: Wow, wtf...playing on D3D9 also makes my mouse sensitivity lower, even though the value isn't changed...
(please right-click > view image to see full resolution and notice the effect)
Before:
After:
I've screwed around with the settings but I have no idea what caused this, and can't seem to fix it... Playing on D3D9 shows the textures as they're supposed to be (like in the before pic) but this laptop's always been a bit iffy with UT on D3D, so I've preferred OpenGL.
Edit: Wow, wtf...playing on D3D9 also makes my mouse sensitivity lower, even though the value isn't changed...
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