Weapon Zoom.

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DEFkon

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Dec 23, 1999
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I'm sure this has already been brought up at least internally at one point.

Has anyone considered putting a miniscule level of zoom in the rifles. This idea obviously has ties to how the weapons in RB6 worked, however i think something to that degree would be overkill for INF since scopes play a large part.

However i think that full rifles, like the m16 could benefit from a small level of zoom to compensate for the fact that in real life your true FOV would be suffer from "tunnel vision" and due to the fact that in real life a 6foot person would apear larger than a 6foot INF solider at the same range on the average screen size (17inch?). ya know what i mean?

boom
 

Stumpy

Shotgunning from 1000 meters
Jan 19, 2001
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If you really want zoom for your rifles you could just type "fov 50" into the console and you get instant zoom for everything. Allthough it is cheating.

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DEFkon

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Dec 23, 1999
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what is the default feild of vision?
I'ld like to experiment to figure out what looks about right on my screen size/ resolution.. If i can work out a feesable system that doesn't unbalance the current system (trust me) i'll drop a post by with my figures or formulea... and perhaps the team will try it or at least try a modification of it.

I only have a 17" screen (unkown visiable) perhaps someone with a different size screen would be willing to work with me to try and what would either work best on mulitiple systems or see if what looks "right" on different screens.

[This message was edited by DEFkon on Feb 23, 2001 at 01:16.]
 

Antedeluge

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Jan 1, 2001
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Are you talking about zooming the screen when you're NOT using a scope?

If it's stupid, but works, it isn't stupid.
 

RogueLeader

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Oct 19, 2000
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In real life rifles don't magically zoom. The zoom in R6 is supposed to simulate how you can aim better when using the iron sights instead of firing from the hip. Since Inf does this with the gun itself, its not needed.

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Stumpy

Shotgunning from 1000 meters
Jan 19, 2001
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If I use Fov 110 online is it cheating? Its just because i really like the extra view you get if you are an Alien in AvP.

I think Fov lower than 90 is cheating because it is zooming with no scope.

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DEFkon

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In real life rifles don't magically zoom. Or any gun for that matter. Zooming isn't a correct term to be applied here, but is the closest one. You are half-right about RB6's purposes behind the weapon "zoom". I had a number of discusisons with greg while he still worked at redstorm concerning the matter ( He'd actually reply to any serious email. ) and the reason that i recieved from him converning weapon zoom, was roughly what i outlined above.

If you walk around with a camcorder (with no zoom) and you filmed things off in the disatnce that you could see with the naked eye, then came home and played that film on a 13" screen you might need a magnifying glass just to see them. In real life you probably could've hit that target with a rifle (assuming of course you were properly trained ect ect. ) yet when you transfer that same perspective to an 2D viewing area of a smaller size than your entire FOV it infact suffers from what you could basically call being zoomed out & tunnel vision. Now you can't correct for the tunnel vision unless properly unless you get a screen large enough so that you can't look around it. (this obviously isn't in many of our budgets) However you can correct for the improrly sized proportion's by zooming the image. This comes at the cost of reduced viewing area (even worse than before) but it does allow you to see what the naked eye saw in realtion to detail and "size".--

For gaming purposes of FPS where both manuvering and unaided aiming takes place usually it's more important to provide to the player a FOV that is easier to navigate and giving them a wider angle of vision allows for this. However it comes at the trade off that objects in the distance will apear smaller than they truely are, or would be. In many cases this is actually an advantage because if the gaming enging supports level of detail than these distant objects can be deformed to give a lower polycount/texture res/ect which results in a smoother frame rate. However in simulation games that deal with threats or points of intrest at ranges greater than what would normally be found indoors, a system of countering the effects mentioned above would be of some importance in order to properly simulate the difficulties involved in reality.

boom