I started with UED2 not a couple of weeks ago (I know, a bit late)
My head is spinning with idea's, but sometimes I have a bit of trouble implementing them.
Just a couple of weapon questions, which maybe you guys can help me with...
1. Is it possible to give a weapon (e.g. pulse gun) unlimited ammo (don't use the AmmoCount) simply just by setting one of the properties?
2. Can I simply disable the Fire or AltFire button by setting one of the properties, or do I have to create a new weapon in this case?
3. For the pulsegun, how can I shorten the beam for the AltFire function?
4. If I create a new weapon (subclass of an existing weapon, with some minor changes, see above), is it possible to make this new weapon part of MyLevel, or am I stuck to an additional external package in this case?
5. Is it possible to let a player start with only a certain weapon, or even with no weapons at all? If so, how?
Thanks in advance.
My head is spinning with idea's, but sometimes I have a bit of trouble implementing them.
Just a couple of weapon questions, which maybe you guys can help me with...
1. Is it possible to give a weapon (e.g. pulse gun) unlimited ammo (don't use the AmmoCount) simply just by setting one of the properties?
2. Can I simply disable the Fire or AltFire button by setting one of the properties, or do I have to create a new weapon in this case?
3. For the pulsegun, how can I shorten the beam for the AltFire function?
4. If I create a new weapon (subclass of an existing weapon, with some minor changes, see above), is it possible to make this new weapon part of MyLevel, or am I stuck to an additional external package in this case?
5. Is it possible to let a player start with only a certain weapon, or even with no weapons at all? If so, how?
Thanks in advance.