Running on:
1.6GHz Pentium M
512M Ram
128M Video
100G HD
Game itself runs like a charm, and I have no performance issues.
The problem:
I have Unreal Tournament v436 and Infiltration v2.9 installed. I have downloaded the weapon pack umod and installed into my UnrealTournament directory. When I start a new game, the Weapon Pack 1.2 mutator shows up in the add mutator box. I add the mutator, but when my game begins I still have the original UT weapons.
LOG:
It appears that the .u files for the mod are not being found. The INF_Core.u is in my \UnrealTournament\Infiltration\System folder. I have installed, uninstalled, and reinstalled UT, Infiltration, and the weapon pack several times. I have even copied all of the .u files from \UnrealTournament\Infiltration\system and put them into \UnrealTournament\system. This actually gets rid of the "Failed to locate INF_Core" message, but the original UT weapons are still present when loading a new game.
1.6GHz Pentium M
512M Ram
128M Video
100G HD
Game itself runs like a charm, and I have no performance issues.
The problem:
I have Unreal Tournament v436 and Infiltration v2.9 installed. I have downloaded the weapon pack umod and installed into my UnrealTournament directory. When I start a new game, the Weapon Pack 1.2 mutator shows up in the add mutator box. I add the mutator, but when my game begins I still have the original UT weapons.
LOG:
Code:
Log: Log file open, 10/11/05 22:47:34
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Memory total: Phys=515500K Pagef=1259356K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1596.000984 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16410->16407; refs: 224628
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primary Display Driver)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 120764K vram, 120716K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=ialmrnt5.dll
Init: D3D Device: szDescription=Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=32902
Init: D3D Device: dwDeviceId=9618
Init: D3D Device: dwSubSysId=-15724167
Init: D3D Device: dwRevision=3
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=4
Init: D3D Driver: wMaxSimultaneousTextures=4
Log: D3D Driver: Supports FOURCC YUY2
Log: D3D Driver: Supports FOURCC UYVY
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: Intel video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
Log: Video memory fill is complete
Init: D3D Driver: VidMem Disposition: 202 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 4.858303 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: D3D Driver: Preloaded 0K/47190K (1)
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: Index.unr?entry?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: Browse: DM-Barricade.unr?Game=BotPack.DeathMatchPlus?Mutator=InfModWeaponPack1.WeaponPack1?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: DM-Barricade.unr?Game=BotPack.DeathMatchPlus?Mutator=InfModWeaponPack1.WeaponPack1?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package AmbAncient
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: Garbage: objects: 24761->23047; refs: 351102
Log: Game class is 'DeathMatchPlus'
Log: Level is Level DM-Barricade.MyLevel
Log: Bringing Level DM-Barricade.MyLevel up for play (0)...
[COLOR="Red"][COLOR="Red"]ScriptLog: InitGame: ?Game=BotPack.DeathMatchPlus?Mutator=InfModWeaponPack1.WeaponPack1?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is DM-Barricade.DMMutator0
ScriptLog: Mutators InfModWeaponPack1.WeaponPack1
ScriptLog: Add mutator InfModWeaponPack1.WeaponPack1
Warning: Failed to load 'INF_Core': Can't find file for package 'INF_Core'
Warning: Failed to load 'INFM16A4': Can't find file for package 'INF_Core'
Warning: Failed to load 'InfModWeaponPack1': Can't find file for package 'INF_Core'
Warning: Failed to load 'Class InfModWeaponPack1.WeaponPack1': Can't find file for package 'INF_Core'[/COLOR][/COLOR]
ScriptLog: Found DM-Barricade.Invisibility1 at -383.032410,1650.955933,-510.901703
ScriptLog: Initiating local logging...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 DM-Barricade.TMale2
Init: Initialized moving brush tracker for Level DM-Barricade.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Phantom.Phantom
Log: D3D Driver: Preloaded 0K/47190K (1)
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: 0.0ms Unloading: Package Engine
Log: 0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: 0.0ms Unloading: Package Entry
Log: 0.0ms Unloading: Package Logo
Log: Unbound to Fire.dll
Log: 0.0ms Unloading: Package Fire
Log: 0.0ms Unloading: Package credits
Log: 0.0ms Unloading: Package Botpack
Log: 0.0ms Unloading: Package UnrealShare
Log: 0.0ms Unloading: Package UnrealI
Log: 0.0ms Unloading: Package Female2Voice
Log: 0.0ms Unloading: Package Male2Voice
Log: 0.0ms Unloading: Package Female1Voice
Log: 0.0ms Unloading: Package BossVoice
Log: 0.0ms Unloading: Package Male1Voice
Log: 0.0ms Unloading: Package UMenu
Log: 0.0ms Unloading: Package UWindow
Log: 0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: 0.0ms Unloading: Package IpDrv
Log: 0.0ms Unloading: Package Announcer
Log: 0.0ms Unloading: Package Detail
Log: 0.0ms Unloading: Package GenFX
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package genfluid
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package AmbOutside
Log: 0.0ms Unloading: Package UTMenu
Log: 0.0ms Unloading: Package LadderSounds
Log: Unbound to UWeb.dll
Log: 0.0ms Unloading: Package UWeb
Log: 0.0ms Unloading: Package UTServerAdmin
Log: 0.0ms Unloading: Package IpServer
Log: 0.0ms Unloading: Package LadrArrow
Log: 0.0ms Unloading: Package SoldierSkins
Log: Unbound to D3DDrv.dll
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
DevMusic: Unregister music: Music Phantom.Phantom
Exit: Galaxy shut down
Log: 0.0ms Unloading: Package LadderFonts
Log: 0.0ms Unloading: Package UWindowFonts
Log: 0.0ms Unloading: Package utmenu23
Log: 0.0ms Unloading: Package FCommandoSkins
Log: 0.0ms Unloading: Package SGirlSkins
Log: 0.0ms Unloading: Package CommandoSkins
Log: 0.0ms Unloading: Package DM-Barricade
Log: 0.0ms Unloading: Package utcrypt
Log: 0.0ms Unloading: Package Indus6
Log: 0.0ms Unloading: Package Crypt2
Log: 0.0ms Unloading: Package UTtech1
Log: 0.0ms Unloading: Package ShaneChurch
Log: 0.0ms Unloading: Package SkyCity
Log: 0.0ms Unloading: Package DoorsAnc
Log: 0.0ms Unloading: Package XFX
Log: 0.0ms Unloading: Package Palettes
Log: 0.0ms Unloading: Package SpaceFX
Log: 0.0ms Unloading: Package Phantom
Init: Shut down moving brush tracker for Level DM-Barricade.MyLevel
Log: Garbage: objects: 23443->0; refs: 351102
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 1.865M / 1.055M
Uninitialized: Peak Memory 58.974M / 60.711M
Uninitialized: Allocs 79 Current / 1248634 Total
Uninitialized: Log file closed, 10/11/05 22:48:55
It appears that the .u files for the mod are not being found. The INF_Core.u is in my \UnrealTournament\Infiltration\System folder. I have installed, uninstalled, and reinstalled UT, Infiltration, and the weapon pack several times. I have even copied all of the .u files from \UnrealTournament\Infiltration\system and put them into \UnrealTournament\system. This actually gets rid of the "Failed to locate INF_Core" message, but the original UT weapons are still present when loading a new game.