The goal of the Wanderlust Project is to create an online rpg in which players have influence not only over their character, but over the events of the entire world. It will be a game in which mobs are dynamicly spawned, each one being unique, and once it is dead it will never respawn again. It will be a game in which you may persue adventure or trade paths and never worry about running out of things to do whether you want to kill things or not. It will be a game in which there's so much content that perhaps you'll step away from the levelling treadmill that most online games have become just to see something new.
We call our idea the Wanderlust Project. This is because we invision something new for gaming that has not been attempted because we are tired of playing in static worlds where the aforementioned levelling treadmill is set out before us with the assumption that we will be mindlessly happy killing things to gain levels just so we can kill bigger things and gain more levels. We want to escape the boundries set upon us by most gaming genres and explore a larger world where we can be, or do anything our hearts desire.
We've spent the last several months in planning. Most of our combat and magic systems are all worked out, and some of the tradeskills as well. Now we're ready to put a serious effort into making the game work.
We've begun drawing concept art, and will begin modeling in the next couple days. We hope to have some in-game screenshots online within the next couple weeks. Specifically we'll be aiming to show off some of the melee combat and spell effets if possible, perhaps some of the UI as well.
Meanwhile we are still looking for more members. Primarily we need one or two more people who know or are willing to learn Unrealscript. If you don't know Unrealscript already, knowing another programming language is a BIG plus. Here is the current list of positions that we need:
Unrealscript Programmer(s)
Aside from that things that we don't need but would be considered:
Artists:
Modeler(s)
Concept Artist
Texture Artist
Content:
Level Designer
Database Admin (Primarily data entry with some minor administrative duties, no experience required)
Technical:
Programmer (C or C++ for linux, must be familiar with net coding)
If you have experience in any of these things, or don't have experience but are willing to give them an honest effort, we'd love to hear from you. This is a project that IS going to make it some day, the more help we have, the faster it'll get done. The more help we have, the better it will likely turn out, and the better it will look on your resume!
Our web site is currently located at:
http://www.ciusa.net/~kwood
There you can also find a lot more info about the game. Please check out our forums, and stay tuned for updates!
We call our idea the Wanderlust Project. This is because we invision something new for gaming that has not been attempted because we are tired of playing in static worlds where the aforementioned levelling treadmill is set out before us with the assumption that we will be mindlessly happy killing things to gain levels just so we can kill bigger things and gain more levels. We want to escape the boundries set upon us by most gaming genres and explore a larger world where we can be, or do anything our hearts desire.
We've spent the last several months in planning. Most of our combat and magic systems are all worked out, and some of the tradeskills as well. Now we're ready to put a serious effort into making the game work.
We've begun drawing concept art, and will begin modeling in the next couple days. We hope to have some in-game screenshots online within the next couple weeks. Specifically we'll be aiming to show off some of the melee combat and spell effets if possible, perhaps some of the UI as well.
Meanwhile we are still looking for more members. Primarily we need one or two more people who know or are willing to learn Unrealscript. If you don't know Unrealscript already, knowing another programming language is a BIG plus. Here is the current list of positions that we need:
Unrealscript Programmer(s)
Aside from that things that we don't need but would be considered:
Artists:
Modeler(s)
Concept Artist
Texture Artist
Content:
Level Designer
Database Admin (Primarily data entry with some minor administrative duties, no experience required)
Technical:
Programmer (C or C++ for linux, must be familiar with net coding)
If you have experience in any of these things, or don't have experience but are willing to give them an honest effort, we'd love to hear from you. This is a project that IS going to make it some day, the more help we have, the faster it'll get done. The more help we have, the better it will likely turn out, and the better it will look on your resume!
Our web site is currently located at:
http://www.ciusa.net/~kwood
There you can also find a lot more info about the game. Please check out our forums, and stay tuned for updates!