Walking IN water

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MeckonOmega

Meckon (Mech-on)
Next Generation Suggestion:

One thing I wish were different about INF is that when you walk into water, your forced to swim when the waters only up to your waist. I would prefer, game engine allowing, that you don't start swimming until th water is up to your head, or you press a key. I think this would be cool and add another dimention to that game, as well as broaden mappers horizons.

Thanks.

{GD}Evans
 

das_ben

Concerned.
Feb 11, 2000
5,878
0
0
Teutonia
I'm not sure whether it's possible code-wise or whether it's hardcoded into UT. That said, mappers could get around it very easily by placing BlockPlayer in the water.
 

das_ben

Concerned.
Feb 11, 2000
5,878
0
0
Teutonia
An invisible actor that blocks players but let's through any other actors [grenades, projectiles etc.].
 

Gnam

Member
Feb 13, 2002
515
0
16
40
Yes, please.
Good point. If you're in shallow water, you should be able to stand and shoot if an enemy attacks. You could also make some cool ambushes where you pop out from under water and take out enemies from behind.